From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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RemainsWaterBulletShooterAI definition |
---|
Type |
Action |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
RemainsWaterBattleInfo |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
IgniteRotate |
Vec3 |
|
|
UseRandRot |
Bool |
|
|
BulletType |
Int |
|
|
ReloadCounter |
Int |
|
|
BaseShootParam |
Vec3 |
|
|
OffsetYParam |
Vec3 |
|
|
OffsetAngle |
Float |
|
|
Derived definitions
先行動 (RemainsWater, 魚雷発射)
Name |
Value
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
UseRandRot |
False
|
BulletType |
2
|
ReloadCounter |
0
|
BaseShootParam |
Vec3(x=55.0, y=67.5, z=90.0)
|
OffsetYParam |
Vec3(x=0.0, y=5.0, z=-1.5)
|
OffsetAngle |
0.174533
|
先行動 (RemainsWater, 誘導弾発射)
Name |
Value
|
IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
UseRandRot |
False
|
BulletType |
1
|
ReloadCounter |
0
|
BaseShootParam |
Vec3(x=55.0, y=67.5, z=90.0)
|
OffsetYParam |
Vec3(x=0.0, y=5.0, z=-1.5)
|
OffsetAngle |
0.174533
|