Opens the window explaining special moves like parrying, doesn't unlock itself in the Ability Controls menu, text isn't tied to a specific tip but passed as a parameter.
EventOpenMessageTips| AI definition |
|---|
| Type |
Action |
|---|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TipsType |
Int |
|
40 possible values:
- 0: Crouching
- 1: Shield Surfing
- 2: Paraglider, unused and doesn't exist in the final game, will softlock it
- 3: Jump, unused and doesn't exist in the final game, will softlock it
- 4: Attack
- 5: Open inventory
- 6: Lock
- 7: Attack with Bow
- 8: Open Adventure Log, will open again when the Player presses +
- 9: Unused, does nothing
- 10: Throw Weapon
- 11: Unused, does nothing
- 12: Raise Shield
- 13: Scope and Pins
- 14: Unused, does nothing
- 15: Perfect Guard
- 16: Backflip
- 17: Side Hop
- 18: Jump Attack
- 19: Sand-Seal Surfing
- 20-23: Unused, does nothing
- 24: Charged Attacks
- 25: Check Sheikah Slate
- 26: Bombs, unused and does nothing
- 27: Magnesis, unused and does nothing
- 28: Stasis, unused and does nothing
- 29: Cryonis, unused and does nothing
- 30: Use amiibo
- 31: Whistle
- 32: Open System Menu
- 33: Use Rune
- 34: Change Weapon
- 35: Change Shield
- 36: Change Bow
- 37: Change Arrows
- 38: Change Runes
- 39: Change Amiibo (again for some reason)
Using any other value will do nothing
|
| MessageId |
String |
|
ID of the text to use with it full path, e.g EventFlowMsg/OperationGuide:Guide_BackStep
|
Derived definitions
Demo_OpenMessageTips (EventSystemActor)
No overridden parameters.