From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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DungeonRotateContAI definition |
---|
Type |
Action |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
IsContinueRotateOrMove |
Bool |
False |
|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
TiltAngle |
Float |
45.0 |
|
DgnRotDir |
Int |
0 |
|
TiltAngularSpeed |
Float |
0.1 |
|
InitDgnRotRad |
Float |
0.0 |
|
InitDgnPriority |
Int |
0 |
|
CameraPattern |
Int |
1 |
|
CameraPower |
Float |
0.5 |
|
CameraRange |
Float |
100.0 |
|
RemainsPartType |
Int |
-1 |
|
VelocityControlRate |
Float |
1.0 |
|
AngleVelocityControlAccelDeg |
Float |
0.01 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
RotateAxisIndex |
Int |
|
|
Derived definitions
回転 (DungeonRotateTagContinue, Root)
Name |
Value
|
RotateAxisIndex |
1
|