From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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BlownOff| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Derived definitions
- 3.1 ふっとび (Lizalfos, やられ)
- 3.2 ふっとび (Bokoblin_Red, やられ)
- 3.3 ふっとび (Wizzrobe, ふっとび)
- 3.4 ふっとび (Lizalfos_Fire, やられ)
- 3.5 ふっとび (Bokoblin_Senior, やられ)
- 3.6 ふっとび (Bokoblin_Rapid, やられ)
- 3.7 ふっとび (Moriblin_Senior, やられ)
- 3.8 ふっとび (Assassin_Junior, やられ)
- 3.9 ふっとび (Moriblin_Blue, やられ)
- 3.10 ふっとび (Lizalfos_Senior, やられ)
- 3.11 ふっとび (Assassin_Junior_Shooter, やられ)
- 3.12 ふっとび (Assassin_Junior_Azito_Shooter, やられ)
- 3.13 ふっとび (Lizalfos_Middle, やられ)
- 3.14 ふっとび (Lizalfos_Ice, やられ)
AITreeVariables
| Name |
Type |
Default value |
Description
|
| CRBOffsetUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AddTime |
Int |
|
|
| LifeReflexRatio |
Float |
|
|
| ImpulseRatio |
Float |
|
|
| ASName |
String |
|
|
| Time |
Int |
|
|
| PosBaseRagdollRbName |
String |
|
|
| DownBackCtrlOffset |
Vec3 |
|
|
| DownFrontCtrlOffset |
Vec3 |
|
|
| WeaponDropSpeedXZ |
Float |
|
|
| WeaponDropSpeedY |
Float |
|
|
| InWaterDownTime |
Int |
|
|
| IsWaitAS |
Bool |
|
|
| ForceFinishTime |
Int |
|
|
| StableASName |
String |
|
|
| IsItemDrop |
Bool |
|
|
| OnGroundDownTime |
Int |
|
|
| GetUpGroundAngle |
Float |
|
|
| ForceEndWaterDepth |
Float |
|
|
| IsCheckVibrate |
Bool |
|
|
| StartUpdateFriction |
Int |
|
|
Derived definitions
ふっとび (Lizalfos, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
5
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
100
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (Bokoblin_Red, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
5
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
15
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
60
|
ふっとび (Wizzrobe, ふっとび)
| Name |
Value
|
| AddTime |
0
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
0
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
3
|
| IsWaitAS |
False
|
| ForceFinishTime |
180
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Fire, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
5
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.0
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (Bokoblin_Senior, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
5
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
15
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
60
|
ふっとび (Bokoblin_Rapid, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
5
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
15
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
60
|
ふっとび (Moriblin_Senior, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
5
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
15
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
0.3
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
0.6
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (Moriblin_Blue, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
5
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
15
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Senior, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
5
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
100
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior_Shooter, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
0.3
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
0.6
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior_Azito_Shooter, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
0.3
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
60
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
-1
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
0.6
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Middle, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
5
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
100
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Ice, やられ)
| Name |
Value
|
| AddTime |
10
|
| LifeReflexRatio |
1.0
|
| ImpulseRatio |
1.0
|
| ASName |
BlownOff
|
| Time |
5
|
| PosBaseRagdollRbName |
Ragdoll_Spine_1
|
| DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
| DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
| WeaponDropSpeedXZ |
0.3
|
| WeaponDropSpeedY |
0.5
|
| InWaterDownTime |
30
|
| IsWaitAS |
False
|
| ForceFinishTime |
100
|
| StableASName |
DownWait
|
| IsItemDrop |
True
|
| OnGroundDownTime |
30
|
| GetUpGroundAngle |
0.785398
|
| ForceEndWaterDepth |
-1.0
|
| IsCheckVibrate |
True
|
| StartUpdateFriction |
-1
|