bshop

From ZeldaMods (Breath of the Wild)
Revision as of 19:03, 18 September 2018 by imported>Leoetlino
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bshop
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

ShopData (bshop) configures what items can be sold by NPCs, stock numbers and prices.

Parameter objects

Header

Key Type Description
TableNum int Number of tables
Table%02d str64 Name of the shop table

[TableName] 

Key Type Description
ColumnNum int Number of items
ItemSort%03d int Sort value
ItemName%03d str64 Item actor name
ItemNum%03d int Maximum stock
ItemAdjustPrice%03d int Value to add or subtract to the item buying price
ItemLookGetFlg%03d bool Whether the player sees a Get demo after buying [check]
ItemAmount%03d int [check]

Example

Example

Npc_Road_010.bdrop

!io
version: 0
type: xml
param_root: !list
  objects:
    Header: !obj {TableNum: 2, Table01: !str64 Normal, Table02: !str64 Rain}
    Normal: !obj
      ColumnNum: 4
      ItemSort001: 0
      ItemName001: !str64 Item_Material_07
      ItemNum001: 10
      ItemAdjustPrice001: 2
      ItemLookGetFlg001: false
      ItemAmount001: 0
      ItemSort002: 1
      ItemName002: !str64 Item_Material_03
      ItemNum002: 5
      ItemAdjustPrice002: 2
      ItemLookGetFlg002: false
      ItemAmount002: 0
      ItemSort003: 3
      ItemName003: !str64 Item_Material_06
      ItemNum003: 5
      ItemAdjustPrice003: 2
      ItemLookGetFlg003: false
      ItemAmount003: 0
      ItemSort004: 5
      ItemName004: !str64 Item_Material_04
      ItemNum004: 5
      ItemAdjustPrice004: 1
      ItemLookGetFlg004: false
      ItemAmount004: 0
    Rain: !obj
      ColumnNum: 5
      ItemSort001: 0
      ItemName001: !str64 Item_Material_07
      ItemNum001: 10
      ItemAdjustPrice001: 0
      ItemLookGetFlg001: false
      ItemAmount001: 0
      ItemSort002: 1
      ItemName002: !str64 Item_Material_03
      ItemNum002: 5
      ItemAdjustPrice002: 0
      ItemLookGetFlg002: false
      ItemAmount002: 0
      ItemSort003: 2
      ItemName003: !str64 Item_Material_05
      ItemNum003: 10
      ItemAdjustPrice003: 0
      ItemLookGetFlg003: false
      ItemAmount003: 0
      ItemSort004: 3
      ItemName004: !str64 Item_Material_01
      ItemNum004: 5
      ItemAdjustPrice004: 0
      ItemLookGetFlg004: false
      ItemAmount004: 0
      ItemSort005: 4
      ItemName005: !str64 Item_Material_02
      ItemNum005: 5
      ItemAdjustPrice005: 0
      ItemLookGetFlg005: false
      ItemAmount005: 0
  lists: {}