AIDef:AI/PriestBossCircleFormationShoot
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
HomingAttackTime | Float |
Children
Name | Description |
---|---|
分身消す | |
待機 | |
攻撃 | |
攻撃前 | |
攻撃後 | |
陣形作成_消える | |
陣形作成_現れる | |
陣形作成後待機 |
Derived definitions
円陣弓 (Priest_Boss_ShadowClone, シンクロモード)
Name | Value |
---|---|
HomingAttackTime | 1.4 |
円陣弓 (Priest_Boss_ShadowClone_Real, シンクロモード)
Name | Value |
---|---|
HomingAttackTime | 1.4 |