Translations:Difficulty scaling/9/en: Difference between revisions

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== Weapon bonuses ==
== Weapon bonuses ==
=== Bonus values ===
Scaling of weapons are divided into three steps: Does the weapon get replaced by a different (better weapon)?
Bonus values (e.g. the durability or attack power increase) are determined from [[ActorParam/GeneralParamList]] (with a copy of the information in [[ActorInfoData]]). Valid ranges and bonuses for each weapon are configured in the WeaponCommon section.
Which of the stats (among attack, guard, durability etc) is increased?
And how much is it increased.

Revision as of 02:34, 11 May 2020

Weapon bonuses

Scaling of weapons are divided into three steps: Does the weapon get replaced by a different (better weapon)? Which of the stats (among attack, guard, durability etc) is increased? And how much is it increased.