EventInfo.product.sbyml: Difference between revisions

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imported>Leoetlino
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imported>Leoetlino
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{{stub}}
{{in creation}}
{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}}
{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}}
<onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed [[BYML]] file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude>
<onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed [[BYML]] file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude>

Revision as of 23:23, 9 March 2020

This resource is found in Bootup.pack.

Its canonical resource path is "Event/EventInfo.product.byml".

EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.

EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.

Contents

The top level node is a map. Each entry corresponds to an event, with the key being EventName<EntryPointName> and the value being the associated event properties.

Event properties

Name Type Description
is_startable_air bool Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air)