EventInfo.product.sbyml: Difference between revisions
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imported>Leoetlino (WIP - add contents) |
imported>Leoetlino (stub -> in creation) |
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{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}} | {{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}} | ||
<onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed [[BYML]] file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude> | <onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed [[BYML]] file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude> |
Revision as of 23:23, 9 March 2020
This page is currently in creation It is a new ZeldaMods article developing through collaboration and successive edits.To help avoid edit conflicts, the creator asks that for a short time this page not be edited unnecessarily.
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This resource is found in Bootup.pack.
Its canonical resource path is "Event/EventInfo.product.byml".
EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
Contents
The top level node is a map. Each entry corresponds to an event, with the key being EventName<EntryPointName>
and the value being the associated event properties.
Event properties
Name | Type | Description |
---|---|---|
is_startable_air | bool | Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air) |