AIDef:AI/PriestBossNormalMoveSelector: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 3: Line 3:
|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}


== DynamicInstParams ==
== DynamicInstParams ==

Latest revision as of 15:00, 22 October 2018

PriestBossNormalMoveSelector
AI definition
Type AI

AITreeVariables

Name Type Default value Description
PriestBossMetaAIUnit AITreeVariablePointer


DynamicInstParams

Name Type Default value Description
MoveTargetPos Vec3


Children

Name Description
旋回
直進

Derived definitions

移動 (Priest_Boss_ShadowClone, 通常モード)

No overridden parameters.

移動 (Priest_Boss_Normal, 通常モード)

No overridden parameters.

移動 (Priest_Boss_ShadowClone_Real, 通常モード)

No overridden parameters.