AIDef:AI/PriestBossActorNormalRoot: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 3: Line 3:
|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| EquipWeaponBufIndex || Int || 0 ||
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}


== Children ==
== Children ==

Latest revision as of 15:00, 22 October 2018

PriestBossActorNormalRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
EquipWeaponBufIndex Int 0
PriestBossMetaAIUnit AITreeVariablePointer


Children

Name Description
シンクロモード
バナナモード
攻撃変更の間
通常モード

Derived definitions

通常 (Priest_Boss_Normal, Root)

No overridden parameters.

通常 (Priest_Boss_ShadowClone_Real, Root)

No overridden parameters.