AIDef:AI/GanonBeastReaction: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| WeakPointAliveFlag || AITreeVariablePointer ||  ||
|-
| WeakPointActiveFlag || AITreeVariablePointer ||  ||
|-
| IsWeakPointAppearMode || Bool || False ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

GanonBeastReaction
AI definition
Type AI

AITreeVariables

Name Type Default value Description
WeakPointAliveFlag AITreeVariablePointer
WeakPointActiveFlag AITreeVariablePointer
IsWeakPointAppearMode Bool False


StaticInstParams

Name Type Default value Description
ASSlot Int


Children

Name Description
弱点ヒット
形態変化ダメージ
死亡

Derived definitions

リアクション (GanonBeast, 通常)

Name Value
ASSlot 0