AIDef:Action/GanonBeastDamageASPlay: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| LastDamageWeakPointIdx || Int || -1 ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

GanonBeastDamageASPlay
AI definition
Type Action

AITreeVariables

Name Type Default value Description
LastDamageWeakPointIdx Int -1


StaticInstParams

Name Type Default value Description
IsStateChange Bool
EndState Int
ChangeableTiming Int
IsIgnoreSame Bool
SeqBank Int
TargetBone Int
FirstRandomRatio Float


Derived definitions

子0 (GanonBeast, ダメージアニメ)

Name Value
IsStateChange False
EndState 1
ChangeableTiming 1
IsIgnoreSame False
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0

子0 (GanonBeast, 形態変化ダメージアニメ)

Name Value
IsStateChange True
EndState 1
ChangeableTiming 1
IsIgnoreSame False
SeqBank 0
TargetBone 0
FirstRandomRatio 0.0