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| Line 3: |
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| |type=Action | | |type=Action |
| }} | | }} |
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| Special purpose variant of [[AIDef:Action/ChangeScene]] which automatically sets WarpDestMapName and WarpDestPosName to <code>CDungeon/%s</code> and <code>Entrance_1</code> respectively.
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| The dungeon map name is determined from the player’s coordinates and location markers in <code>Map/MainField/Static.mubin</code>. The coordinates of each <code>Dungeon</code> marker are compared with the player’s; if Link is within 100 distance units of (x,y,z) the dungeon name is extracted from the <code>SaveFlag</code> name (e.g. Location_Dungeon051 -> Dungeon051) and used as the warp destination map name.
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| == DynamicInstParams == | | == DynamicInstParams == |
| Line 14: |
Line 10: |
| | StartType || Int || || | | | StartType || Int || || |
| |- | | |- |
| | EvflName || String || || Name of the event flow to start after warp is complete | | | EvflName || String || || |
| Example: Demo008_4
| |
| |- | | |- |
| | EntryPointName || String || || Name of the entry point in the event flow | | | EntryPointName || String || || |
| Example: Demo622_1
| |
| |- | | |- |
| |} | | |} |