AIDef:Action/EnemyFortressSimpleAction: Difference between revisions
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
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Line 3: | Line 3: | ||
|type=Action | |type=Action | ||
}} | }} | ||
== AITreeVariables == | |||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| RegistedActorUnit || AITreeVariablePointer || || | |||
|- | |||
|} | |||
== StaticInstParams == | == StaticInstParams == |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
RegistedActorUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
NoRequestTime | Int | ||
WaitFrame | Int | ||
WaitFrameRand | Int | ||
IsChangeable | Bool | ||
EndState | Int |
Derived definitions
以下 (EnemyFortressMgrTag, 会話)
Name | Value |
---|---|
NoRequestTime | 50 |
WaitFrame | 400 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
行動B (EnemyFortressMgrTag, 会話)
Name | Value |
---|---|
NoRequestTime | 50 |
WaitFrame | 400 |
WaitFrameRand | 0 |
IsChangeable | False |
EndState | 0 |
会話 (EnemyDanceFortTag, Root)
Name | Value |
---|---|
NoRequestTime | 50 |
WaitFrame | 400 |
WaitFrameRand | 0 |
IsChangeable | True |
EndState | 0 |