Bdrop: Difference between revisions

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imported>Leoetlino
(→‎{{Placeholder AAMP param name|name=[TableName]}} : clarify what happens if sum(ItemProbabilities) < 100.0)
imported>BravelyPeculiar
(Added table names list)
Line 9: Line 9:
=== Header ===
=== Header ===
{| class="wikitable"
{| class="wikitable"
! Key  
!Key
! Type  
!Type
! Description
!Description
|-
|-
| TableNum  
|TableNum
| int  
|int
| Number of tables
|Number of tables
|-
|-
| {{AampIndexedParam|key=Table%02d|start_idx=1}}  
|{{AampIndexedParam|key=Table%02d|start_idx=1}}
| str64  
|str64
| Name of the drop table
|Name of the drop table
|}
|}


=== {{Placeholder AAMP param name|name=[TableName]}} ===
=== {{Placeholder AAMP param name|name=[TableName]}} ===
{| class="wikitable"
{| class="wikitable"
! Key  
!Key
! Type  
!Type
! Description
!Description
|-
|-
| ColumnNum  
|ColumnNum
| int  
|int
| Number of items
|Number of items
|-
|-
| RepeatNumMin  
|RepeatNumMin
| int  
|int
| Min number of items that can be dropped (抽選回数最小)
|Min number of items that can be dropped (抽選回数最小)
|-
|-
| RepeatNumMax  
|RepeatNumMax
| int  
|int
| Max number of items that can be dropped (抽選回数最大)
|Max number of items that can be dropped (抽選回数最大)
|-
|-
| ApproachType  
|ApproachType
| int  
|int
| Drop position and pose (姿勢).
|Drop position and pose (姿勢).
 
* 0: random
* 0: random
* 1: use the position of the source actor
* 1: use the position of the source actor
* 2: random? {{check}}
* 2: random? {{check}}
|-
|-
| OccurrenceSpeedType  
|OccurrenceSpeedType
| int  
|int
| Drop velocity type (発生速度).
|Drop velocity type (発生速度).
 
* 1: "small"
* 1: "small"
* 2: "large" (see [[bgparamlist#Global]] for the actual values)
* 2: "large" (see [[bgparamlist#Global]] for the actual values)
|-
|-
| {{AampIndexedParam|key=ItemName%02d|start_idx=1}}  
|{{AampIndexedParam|key=ItemName%02d|start_idx=1}}
| str64  
|str64
| Name of the actor that can be dropped
|Name of the actor that can be dropped
|-
|-
| {{AampIndexedParam|key=ItemProbability%02d|start_idx=1}}  
|{{AampIndexedParam|key=ItemProbability%02d|start_idx=1}}
| float  
|float
| Drop probability (0.0 to 100.0)
|Drop probability (0.0 to 100.0)
|}
|}
Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will be dropped.  
Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will be dropped.  


== Table names ==
<br />
{| class="wikitable"
!Table name
!Description
|-
|Normal
|Normal death (overriden by other tables)
|-
|Normal2
|Used at same time as Normal
|-
|Normal3
|...
|-
|Normal4
|...
|-
|FireArrow
|If enemy is using fire arrows
|-
|FireArrow2
|...
|-
|FireArrow3
|...
|-
|FireArrow4
|...
|-
|IceArrow
|If enemy is using ice arrows
|-
|IceArrow2
|...
|-
|IceArrow3
|...
|-
|IceArrow4
|...
|-
|ElectricArrow
|If enemy is using lightning arrows
|-
|ElectricArrow2
|...
|-
|ElectricArrow3
|...
|-
|ElectricArrow4
|...
|-
|BombArrow_A
|If enemy is using bomb arrows
|-
|BombArrow_A2
|...
|-
|BombArrow_A3
|...
|-
|BombArrow_A4
|...
|}
[[Category:File extensions]]
[[Category:File extensions]]
[[Category:File extensions (AAMP)]]
[[Category:File extensions (AAMP)]]
[[Category:Actor parameter files]]
[[Category:Actor parameter files]]

Revision as of 19:13, 1 March 2019

bdrop
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

DropTable (bdrop) configures item drops for each actor.


Parameter objects

Header

Key Type Description
TableNum int Number of tables
Table%02d str64 Name of the drop table

[TableName] 

Key Type Description
ColumnNum int Number of items
RepeatNumMin int Min number of items that can be dropped (抽選回数最小)
RepeatNumMax int Max number of items that can be dropped (抽選回数最大)
ApproachType int Drop position and pose (姿勢).
  • 0: random
  • 1: use the position of the source actor
  • 2: random? [check]
OccurrenceSpeedType int Drop velocity type (発生速度).
  • 1: "small"
  • 2: "large" (see bgparamlist for the actual values)
ItemName%02d str64 Name of the actor that can be dropped
ItemProbability%02d float Drop probability (0.0 to 100.0)

Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will be dropped.

Table names


Table name Description
Normal Normal death (overriden by other tables)
Normal2 Used at same time as Normal
Normal3 ...
Normal4 ...
FireArrow If enemy is using fire arrows
FireArrow2 ...
FireArrow3 ...
FireArrow4 ...
IceArrow If enemy is using ice arrows
IceArrow2 ...
IceArrow3 ...
IceArrow4 ...
ElectricArrow If enemy is using lightning arrows
ElectricArrow2 ...
ElectricArrow3 ...
ElectricArrow4 ...
BombArrow_A If enemy is using bomb arrows
BombArrow_A2 ...
BombArrow_A3 ...
BombArrow_A4 ...