Yaz0: Difference between revisions
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== Structure == | == Structure == | ||
The structure is documented on the [[mk8:YAZ0 (File Format)|MK8 wiki]]. | The structure is documented on the [[mk8:YAZ0 (File Format)|MK8 wiki]]. | ||
== Usage in ''Breath of the Wild'' == | |||
Yaz0 is the only compression algorithm that is used in the game. Many resources, such as [[bactorpack]]s and [[BYML]]s are compressed. However, content files that are inside of archives that have already been compressed (such as [[ActorParam]] files) are typically uncompressed. | |||
== Tools == | == Tools == |
Revision as of 17:02, 9 September 2018
Yaz0 is a compression algorithm used in many Nintendo games.
Structure
The structure is documented on the MK8 wiki.
Usage in Breath of the Wild
Yaz0 is the only compression algorithm that is used in the game. Many resources, such as bactorpacks and BYMLs are compressed. However, content files that are inside of archives that have already been compressed (such as ActorParam files) are typically uncompressed.