Difficulty scaling/zh: Difference between revisions

Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM..."
(Created page with "== 阻止升級的情況 ==")
(Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM...")
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== 阻止升級的情況 ==  
== 阻止升級的情況 ==  


Both scaling functions will immediately return without doing anything if:
下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。
* [[WorldMgr]]::sInstance->stageType == 1 (Open World [[stage]])
* WorldMgr::sInstance->stageType == 1 (Open World stage)
* and WorldMgr::sInstance->isAocField (current map is Trial of the Sword)
* WorldMgr::sInstance->isAocField (current map is Trial of the Sword)
* and WorldMgr::sInstance->disableScaling (set to true when entering Trial of the Sword)
* WorldMgr::sInstance->disableScaling (set to true when entering Trial of the Sword)
Scaling will also be skipped if the current [[map area]] is 28. This corresponds to "HateruSea", which is the Eventide Island area.
另一種會跳過升級的情況是 [[map area]] 等於 28, 也就是林克位在 "HateruSea",野外的考驗的塞哈特諾島。


== Weapons ==  
== Weapons ==