Translations:Difficulty scaling/17/en: Difference between revisions
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(Importing a new version from external source) |
(Importing a new version from external source) |
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Line 3: | Line 3: | ||
* Weapon point requirements are satisfied | * Weapon point requirements are satisfied | ||
* ''or'' the modifier tier is overridden using 'SharpWeaponJudgeType'. | * ''or'' the modifier tier is overridden using 'SharpWeaponJudgeType'. | ||
[1.3.0] In Master Mode, '''all''' enemies are automatically ranked up one tier by default '''post scaling''', independently of 'LevelSensorMode'. | [1.3.0] In Master Mode, '''all''' enemies are automatically ranked up one tier by default '''post scaling''', independently of 'LevelSensorMode'. [[Actor]]s can receive two additional parameters: |
Latest revision as of 10:07, 11 May 2020
Note: Enemies that are not in any upgrade list (such as elemental Lizalfos) will not be scaled, but their weapon can still receive upgrades if:
- 'LevelSensorMode' is non zero.
- Weapon point requirements are satisfied
- or the modifier tier is overridden using 'SharpWeaponJudgeType'.
[1.3.0] In Master Mode, all enemies are automatically ranked up one tier by default post scaling, independently of 'LevelSensorMode'. Actors can receive two additional parameters: