Translations:Difficulty scaling/8/en: Difference between revisions

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(Importing a new version from external source)
 
(Importing a new version from external source)
 
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* '''For Hinox weapons''': The flag <code>{MapName}_Necklace_{i}_{HinoxName}_{ID}</code> is false.
* '''For Hinox weapons''': The flag <code>{MapName}_Necklace_{i}_{HinoxName}_{ID}</code> is false.
* '''For other enemy drops''': The flag <code>{MapName}_WeaponDrop_{ID}</code> is false, '''and''' [the actor property 'LevelSensorMode' is higher than 1 ''or'' the enemy is a Guardian Scout ('Enemy_Guardian_Mini')].
* '''For other enemy drops''': The flag <code>{MapName}_WeaponDrop_{ID}</code> is false, '''and''' [the actor property 'LevelSensorMode' is higher than 1 ''or'' the enemy is a Guardian Scout ('Enemy_Guardian_Mini')].
Note: Weapons that are bought from a shop cannot receive modifiers because they do not fit into any of the above cases.

Latest revision as of 09:14, 11 May 2020

Weapons

'scaleWeapon' is called (i.e. weapons may be scaled) for a weapon if:

  • For standalone weapons: The actor property 'LevelSensorMode' is higher than 1 and it wasn't already picked up.
  • For treasure chest drops: If SharpWeaponJudgeType is not 4, when AIDef:AI/TreasureBox initialises the drop actor.
  • For Hinox weapons: The flag {MapName}_Necklace_{i}_{HinoxName}_{ID} is false.
  • For other enemy drops: The flag {MapName}_WeaponDrop_{ID} is false, and [the actor property 'LevelSensorMode' is higher than 1 or the enemy is a Guardian Scout ('Enemy_Guardian_Mini')].