EventInfo.product.sbyml: Difference between revisions
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==== Demos ==== | ==== Demos ==== | ||
An event is considered to be a demo if the entry point name contains "Demo". | An event is considered to be a demo if the entry point name contains "Demo". | ||
When loading demo events, EventResource automatically loads "Demo/%s.bdemo" % (entry_name), and a CameraSystem instance is constructed. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name !! Type !! Description | ! Name !! Type !! Description | ||
|- | |- | ||
| exist_extra_model || bool || Whether a demo model exists. If true, "Model/%s.bfres" % (entry_name) is loaded. | |||
|- | |||
|} | |||
===== CameraSystem ===== | |||
{|class="wikitable sortable" | |||
! Name !! Type !! Description | |||
|- | |||
| camera || array || List of [[Camera]] files. | |||
For each entry, CameraSystem loads "Camera/%s/%s" % (entry name, camera file name). | |||
{|class="wikitable sortable" | |||
! Name !! Type !! Description | |||
|- | |||
| name || string || File name (e.g. C01-0.bcamanim) | |||
|- | |||
|} | |||
|- | |||
|} | |||
===== DemoAS ===== | |||
{|class="wikitable sortable" | |||
! Name !! Type !! Description | |||
|- | |||
| as || array || List of [[AS]] names to load. | |||
For each entry, DemoASLoader loads "Actor/AS/%s/%s.bas" % (entry name, AS name). | |||
{|class="wikitable sortable" | |||
! Name !! Type !! Description | |||
|- | |||
| name || string || AS name (e.g. Demo117_0-C00-Npc_Rito_Teba-A-0) | |||
|- | |||
|} | |||
|- | |- | ||
|} | |} |
Revision as of 00:03, 10 March 2020
This page is currently in creation It is a new ZeldaMods article developing through collaboration and successive edits.To help avoid edit conflicts, the creator asks that for a short time this page not be edited unnecessarily.
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This resource is found in Bootup.pack.
Its canonical resource path is "Event/EventInfo.product.byml".
EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
Contents
The top level node is a map. Each entry corresponds to an event, with the key being EventName<EntryPointName>
and the value being the associated event properties.
Event properties
Name | Type | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
is_startable_air | bool | Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air) | |||||||||
child | array | Demo events that are called by this event.
| |||||||||
is_timeline | bool | Whether the event is an event timeline (as opposed to an event flowchart) (defaults: false) | |||||||||
mode | string | Values: Seamless, FullPackage, Load, Async | |||||||||
next_event | string | ||||||||||
movie | string | ||||||||||
always_movie | bool | ||||||||||
not_found_movie | bool | ||||||||||
text_only_movie | bool | ||||||||||
exist_fade_in | bool | ||||||||||
exist_flag_control | bool | ||||||||||
auto_save | bool | ||||||||||
exist_gimmick_reset | bool | ||||||||||
exist_enable_camera_input | bool | ||||||||||
exist_disable_camera_input | bool | ||||||||||
is_pause_non_demo_member | bool | ||||||||||
is_hide_non_demo_member | bool | ||||||||||
is_hide_non_demo_member_charactor | bool | (sic) | |||||||||
fade_in_color | int | ||||||||||
fade_out_color | int | ||||||||||
exist_disable_unequip_in_event | bool | ||||||||||
exist_disable_unlift_in_event | bool | ||||||||||
exist_enable_squat_in_event | bool | ||||||||||
exist_disable_getoff_sunaz_in_event | bool | ||||||||||
disable_event_start_interval | bool | ||||||||||
demo_event | bool | ||||||||||
init_camera_pos | vec3 | ||||||||||
init_camera_at | vec3 | ||||||||||
init_camera_fov | float | ||||||||||
last_camera_pos | vec3 | ||||||||||
last_camera_at | vec3 | ||||||||||
last_player_pos | vec3 | ||||||||||
last_player_dir | vec3 | ||||||||||
last_camera_fov | float | ||||||||||
special_actor_name | string | ||||||||||
last_special_actor_pos | vec3 | ||||||||||
last_special_actor_dir | vec3 | ||||||||||
wait_frame | int | ||||||||||
vanish_motorcycle | bool | Whether the motorcycle (Master Cycle Zero) should despawn when starting the event | |||||||||
cloth_centererd_at_location | bool | (sic) | |||||||||
bgm | array | Background music (BGMs)
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Timelines
Name | Type | Description | ||||||
---|---|---|---|---|---|---|---|---|
sub_timelines | array | Sub-timelines (see BFEVFL)
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XLink
Used for EventXlinkInfo.
Name | Type | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
elink_user | string | Name of the ELink instance to use. If specified, also causes Effect/%s.esetlist % (elink_user) to be loaded. | ||||||||||||||||||
slink_user | string | Name of the SLink instance to use | ||||||||||||||||||
xlink_hidden | array | List of SLink objects to hide
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Demos
An event is considered to be a demo if the entry point name contains "Demo".
When loading demo events, EventResource automatically loads "Demo/%s.bdemo" % (entry_name), and a CameraSystem instance is constructed.
Name | Type | Description |
---|---|---|
exist_extra_model | bool | Whether a demo model exists. If true, "Model/%s.bfres" % (entry_name) is loaded. |
CameraSystem
Name | Type | Description | ||||||
---|---|---|---|---|---|---|---|---|
camera | array | List of Camera files.
For each entry, CameraSystem loads "Camera/%s/%s" % (entry name, camera file name).
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DemoAS
Name | Type | Description | ||||||
---|---|---|---|---|---|---|---|---|
as | array | List of AS names to load.
For each entry, DemoASLoader loads "Actor/AS/%s/%s.bas" % (entry name, AS name).
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