EventInfo.product.sbyml: Difference between revisions
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imported>Leoetlino (WIP - add contents) |
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{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}} | {{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}} | ||
<onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude> | <onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed [[BYML]] file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude> | ||
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files. | EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files. | ||
== Contents == | |||
The top level node is a map. Each entry corresponds to an event, with the key being <code>EventName<EntryPointName></code> and the value being the associated event properties. | |||
=== Event properties === | |||
{|class="wikitable sortable" | |||
! Name !! Type !! Description | |||
|- | |||
| is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air) | |||
|- | |||
|} | |||
[[Category:Content (BotW)]] | [[Category:Content (BotW)]] | ||
[[Category:Content (BotW, product)]] | [[Category:Content (BotW, product)]] |
Revision as of 23:22, 9 March 2020
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
This resource is found in Bootup.pack.
Its canonical resource path is "Event/EventInfo.product.byml".
EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
Contents
The top level node is a map. Each entry corresponds to an event, with the key being EventName<EntryPointName>
and the value being the associated event properties.
Event properties
Name | Type | Description |
---|---|---|
is_startable_air | bool | Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air) |