DropMgr: Difference between revisions
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imported>Leoetlino (create stubs for all known subsystems) |
NiceneNerd (talk | contribs) (Added Wii U init address) |
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{{Subsystem infobox|name=DropMgr|is_name_official=0|description=Unknown, initialised from GameScene code. Responsible for spawning actor drops when they die|init_addr_switch150=0000007100D2B7C8}} | {{Subsystem infobox|name=DropMgr|is_name_official=0|description=Unknown, initialised from GameScene code. Responsible for spawning actor drops when they die|init_addr_switch150=0000007100D2B7C8|init_addr_wiiu150=0310B10C}} | ||
{{stub}} | {{stub}} | ||
[[Category: Internals]] | [[Category: Internals]] | ||
[[Category: Subsystems (BotW)]] | [[Category: Subsystems (BotW)]] |
Latest revision as of 18:38, 8 April 2021
Subsystem | |
---|---|
Official name | No |
Description | Unknown, initialised from GameScene code. Responsible for spawning actor drops when they die |
Init function |
Switch 1.5.0: 0000007100D2B7C8 Wii U 1.5.0: 0310B10C |
Debug only | No |
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |