AIDef:Action/WarpPLToPosAndResetGimmick: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
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{{AIDef
Teleports the Player (without a loading screen) to the specified coordinates and horizontal rotation and reloads static objects <sup>[''[[Template:Check|check]]'']</sup>, making them visually disappear for half a second (probably more on real hardware).{{AIDef
|name=WarpPLToPosAndResetGimmick
|name=WarpPLToPosAndResetGimmick
|type=Action
|type=Action
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| Destination || Vec3 ||  ||  
| Destination || Vec3 ||  || 3 float values separated by comas used as the coordinates to teleport to
|-
|-
| RotationY || Float ||  ||  
| RotationY || Float ||  || Horizontal rotation of the Player after the teleportation
|-
|-
| SystemResetOption || Int ||  ||  
| SystemResetOption || Int ||  || Seems to control what gets reloaded, hard to say what the options do exactly
|-
|-
| AdditionalResetActor || String ||  ||  
| AdditionalResetActor || String ||  ||  

Latest revision as of 15:54, 24 October 2026

Teleports the Player (without a loading screen) to the specified coordinates and horizontal rotation and reloads static objects [check], making them visually disappear for half a second (probably more on real hardware).

WarpPLToPosAndResetGimmick
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
Destination Vec3 3 float values separated by comas used as the coordinates to teleport to
RotationY Float Horizontal rotation of the Player after the teleportation
SystemResetOption Int Seems to control what gets reloaded, hard to say what the options do exactly
AdditionalResetActor String


Derived definitions

Demo_WarpPLToPosAndResetGimmick (EventSystemActor)

No overridden parameters.