AIDef:Action/JumpMainRigidBody: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| RefPosVibrateChecker || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

JumpMainRigidBody
AI definition
Type Action

AITreeVariables

Name Type Default value Description
RefPosVibrateChecker AITreeVariablePointer


StaticInstParams

Name Type Default value Description
Power Float
PostBoundReactionKeys String
JumpDir Vec3
IsRotJumpDir Bool
VibrateStopCheck Float
VibrateCheckFrame Float
VibrateMemoryStep Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子0 (Stal_Lizalfos_Head, ジャンプ実行)

Name Value
Power 14.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=2.0, z=1.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Lizalfos_Head, 行動)

Name Value
Power 7.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

ジャンプ (Stal_Boomerang_Arm, 通常)

Name Value
Power 7.0
PostBoundReactionKeys
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 5.0
VibrateMemoryStep 2.0

子0 (Stal_Moriblin_Head, ジャンプ実行)

Name Value
Power 14.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=2.0, z=1.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Moriblin_Head, 行動)

Name Value
Power 7.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Bokoblin_Head, ジャンプ実行)

Name Value
Power 14.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=2.0, z=1.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Bokoblin_Head, 行動)

Name Value
Power 7.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Giant_Eye, ジャンプ実行)

Name Value
Power 14.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=2.0, z=1.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Giant_Eye, 行動)

Name Value
Power 7.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

ジャンプ (Stal_Bokoblin_Junior_Arm, 通常)

Name Value
Power 7.0
PostBoundReactionKeys
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 5.0
VibrateMemoryStep 2.0