AIDef:Action/EventMiniGameTime: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
No edit summary
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| CountMode || Int ||  ||  
| CountMode || Int ||  || 0 to count up, 1 to count down
|-
|-
| CountStartTime || Int ||  ||  
| CountStartTime || Int ||  ||  
|-
|-
| IsShowTimeUI || Bool ||  ||  
| IsShowTimeUI || Bool ||  || Show MiniGame [[UI]] screen and timer
|-
|-
| MaxTime || Int ||  ||  
| MaxTime || Int ||  || [For countup mode] Stop timer after N seconds. If set to -1 or to an invalid value, 5999999 will be used.
|-
|-
|}
|}

Revision as of 19:33, 17 March 2019

EventMiniGameTime
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
CountMode Int 0 to count up, 1 to count down
CountStartTime Int
IsShowTimeUI Bool Show MiniGame UI screen and timer
MaxTime Int [For countup mode] Stop timer after N seconds. If set to -1 or to an invalid value, 5999999 will be used.


Derived definitions

Demo_MiniGameTime (EventSystemActor)

No overridden parameters.

Demo_EventMiniGameTime (EventTimerTag)

No overridden parameters.