AIDef:Action/EquipDisplayCreate: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 3: Line 3:
|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| EquipDisplayChild || AITreeVariablePointer ||  ||
|-
|}


== MapUnitInstParams ==
== MapUnitInstParams ==

Latest revision as of 15:00, 22 October 2018

EquipDisplayCreate
AI definition
Type Action

AITreeVariables

Name Type Default value Description
EquipDisplayChild AITreeVariablePointer


MapUnitInstParams

Name Type Default value Description
EquipStandSlot Int 1
EquipStandNode String


StaticInstParams

Name Type Default value Description
SwordEquipNode String
LSwordEquipNode String
SpearEquipNode String
BowEquipNode String
ShieldEquipNode String
XLinkKey String
DelayTimer Float


Derived definitions

飾り生成 (EquipmentStand, 通常)

Name Value
SwordEquipNode SwordSorbPoint
LSwordEquipNode LSwordSorbPoint
SpearEquipNode SpearSorbPoint
BowEquipNode BowSorbPoint
ShieldEquipNode ShieldSorbPoint
XLinkKey
DelayTimer -1.0