AIDef:Action/EnemyChangeWeapon: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
Line 3: Line 3:
|type=Action
|type=Action
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| EquipWeaponBufIndex || Int || 0 ||
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}


== Derived definitions ==
== Derived definitions ==

Latest revision as of 15:00, 22 October 2018

EnemyChangeWeapon
AI definition
Type Action

AITreeVariables

Name Type Default value Description
EquipWeaponBufIndex Int 0
PriestBossMetaAIUnit AITreeVariablePointer


Derived definitions

子1 (Priest_Boss_ShadowClone, 一列陣形_現れる_1)

No overridden parameters.

子1 (Priest_Boss_ShadowClone, 円陣_現れる_1)

No overridden parameters.

子1 (Priest_Boss_ShadowClone, 後行動)

No overridden parameters.

子1 (Priest_Boss_ShadowClone, 後行動_5)

No overridden parameters.

子1 (Priest_Boss_ShadowClone, 分身)

No overridden parameters.

子1 (Priest_Boss_ShadowClone, 分身投げ着地)

No overridden parameters.

子1 (Priest_Boss_Normal, 後行動)

No overridden parameters.

子1 (Priest_Boss_Normal, 後行動_2)

No overridden parameters.

子1 (Priest_Boss_ShadowClone_Real, 一列陣形_現れる_1)

No overridden parameters.

子1 (Priest_Boss_ShadowClone_Real, 円陣_現れる_1)

No overridden parameters.

子1 (Priest_Boss_ShadowClone_Real, 後行動)

No overridden parameters.

子1 (Priest_Boss_ShadowClone_Real, 後行動_5)

No overridden parameters.