Blifecondition: Difference between revisions
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'''.blifecondition''' files in [[Content/Actor|Actor]]/LifeCondition contain spawn and despawn conditions for actors. | '''.blifecondition''' files in [[Content/Actor|Actor]]/LifeCondition contain spawn and despawn conditions for actors. | ||
</onlyinclude> | </onlyinclude> | ||
== Parameter objects == | == Parameter objects == | ||
=== InvalidWeathers === | === InvalidWeathers === | ||
Weathers that will cause the actor not to spawn. | Weathers that will cause the actor not to spawn. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | ! Key | ||
! Type | |||
! Description | |||
|- | |- | ||
| {{AampIndexedParam|key=Item%03d|start_idx=1}} | | {{AampIndexedParam|key=Item%03d|start_idx=1}} | ||
| str64 | |||
| Weather name (e.g. HeavyRain) | |||
|} | |} | ||
=== InvalidTimes === | === InvalidTimes === | ||
Time types that will cause the actor not to spawn. | Time types that will cause the actor not to spawn. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | ! Key | ||
! Type | |||
! Description | |||
|- | |- | ||
| {{AampIndexedParam|key=Item%03d|start_idx=1}} | | {{AampIndexedParam|key=Item%03d|start_idx=1}} | ||
| str64 | |||
| Time name (e.g. Morning_B) | |||
|} | |} | ||
=== DisplayDistance === | === DisplayDistance === | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | ! Key | ||
! Type | |||
! Description | |||
|- | |- | ||
| Item | | Item | ||
| float | |||
| Maximum distance to player (actor will despawn if the distance is greater than this value) | |||
|} | |} | ||
=== AutoDisplayDistanceAlgorithm === | === AutoDisplayDistanceAlgorithm === | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | ! Key | ||
! Type | |||
! Description | |||
|- | |- | ||
| Item | | Item | ||
| str | |||
| Distance calculation algorithm (only "Bounding.Y" is supported {{check}}) | |||
|} | |} | ||
=== YLimitAlgorithm === | === YLimitAlgorithm === | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | ! Key | ||
! Type | |||
! Description | |||
|- | |- | ||
| Item | | Item | ||
| str | |||
| Limit type ("NoLimit" or "LimitYDiff" {{check}}) | |||
|} | |} | ||
=== DeleteWeathers === | === DeleteWeathers === | ||
Weathers that will cause the actor to despawn. | Weathers that will cause the actor to despawn. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | ! Key | ||
! Type | |||
! Description | |||
|- | |- | ||
| {{AampIndexedParam|key=Item%03d|start_idx=1}} | | {{AampIndexedParam|key=Item%03d|start_idx=1}} | ||
| str64 | |||
| Weather name (e.g. HeavyRain) | |||
|} | |} | ||
=== DeleteTimes === | === DeleteTimes === | ||
Time types that will cause the actor to despawn. | Time types that will cause the actor to despawn. | ||
{|class="wikitable" | {| class="wikitable" | ||
! Key | ! Key | ||
! Type | |||
! Description | |||
|- | |- | ||
| {{AampIndexedParam|key=Item%03d|start_idx=1}} | | {{AampIndexedParam|key=Item%03d|start_idx=1}} | ||
| str64 | |||
| Time name (e.g. Noon_A) | |||
|} | |} | ||
== Examples == | == Examples == | ||
=== Landmark10km === | === Landmark10km === | ||
<source lang="yaml"> | <source lang="yaml"> | ||
Line 90: | Line 121: | ||
[[Category:File extensions]] | [[Category:File extensions]] | ||
[[Category:File extensions (AAMP)]] | [[Category:File extensions (AAMP)]] | ||
[[Category:Actor paramater files]] |
Revision as of 17:33, 18 September 2018
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
.blifecondition files in Actor/LifeCondition contain spawn and despawn conditions for actors.
Parameter objects
InvalidWeathers
Weathers that will cause the actor not to spawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Weather name (e.g. HeavyRain) |
InvalidTimes
Time types that will cause the actor not to spawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Time name (e.g. Morning_B) |
DisplayDistance
Key | Type | Description |
---|---|---|
Item | float | Maximum distance to player (actor will despawn if the distance is greater than this value) |
AutoDisplayDistanceAlgorithm
Key | Type | Description |
---|---|---|
Item | str | Distance calculation algorithm (only "Bounding.Y" is supported [check]) |
YLimitAlgorithm
Key | Type | Description |
---|---|---|
Item | str | Limit type ("NoLimit" or "LimitYDiff" [check]) |
DeleteWeathers
Weathers that will cause the actor to despawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Weather name (e.g. HeavyRain) |
DeleteTimes
Time types that will cause the actor to despawn.
Key | Type | Description |
---|---|---|
Item%03d | str64 | Time name (e.g. Noon_A) |
Examples
Landmark10km
!io
version: 0
type: xml
param_root: !list
objects:
DisplayDistance: !obj {Item: 10000.0}
AutoDisplayDistanceAlgorithm: !obj {Item: Bounding.Y}
YLimitAlgorithm: !obj {Item: NoLimit}
lists: {}
Animal_Night
!io
version: 0
type: xml
param_root: !list
objects:
InvalidWeathers: !obj {Item001: !str64 HeavyRain, Item002: !str64 HeavySnow, Item003: !str64 ThunderRain}
InvalidTimes: !obj {Item001: !str64 Morning_B, Item002: !str64 Noon_A, Item003: !str64 Noon_B,
Item004: !str64 Evening_A}
DisplayDistance: !obj {Item: 0.0}
AutoDisplayDistanceAlgorithm: !obj {Item: Bounding.Y}
YLimitAlgorithm: !obj {Item: NoLimit}
lists: {}