Bdrop: Difference between revisions
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imported>Leoetlino No edit summary |
imported>Leoetlino |
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Line 42: | Line 42: | ||
| ApproachType | | ApproachType | ||
| int | | int | ||
| {{check}} | | Drop position and pose (姿勢). | ||
* 0: random | |||
* 1: use the position of the source actor | |||
* 2: random? {{check}} | |||
|- | |- | ||
| OccurrenceSpeedType | | OccurrenceSpeedType | ||
| int | | int | ||
| Drop velocity type (発生速度). 1 | | Drop velocity type (発生速度). | ||
* 1: "small" | |||
* 2: "large" (see [[bgparamlist#Global]] for the actual values) | |||
|- | |- | ||
| {{AampIndexedParam|key=ItemName%02d|start_idx=1}} | | {{AampIndexedParam|key=ItemName%02d|start_idx=1}} |
Revision as of 13:11, 16 December 2018
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
DropTable (bdrop) configures item drops for each actor.
Parameter objects
Header
Key | Type | Description |
---|---|---|
TableNum | int | Number of tables |
Table%02d | str64 | Name of the drop table |
[TableName]
Key | Type | Description |
---|---|---|
ColumnNum | int | Number of items |
RepeatNumMin | int | Min number of items that can be dropped (抽選回数最小) |
RepeatNumMax | int | Max number of items that can be dropped (抽選回数最大) |
ApproachType | int | Drop position and pose (姿勢).
|
OccurrenceSpeedType | int | Drop velocity type (発生速度).
|
ItemName%02d | str64 | Name of the actor that can be dropped |
ItemProbability%02d | float | Drop probability (0.0 to 100.0) |
Note: the sum of all ItemProbabilities should be equal to 100.0.