Content/Local: Difference between revisions
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{{NoRstb|recursive=1}} | {{NoRstb|recursive=1}} | ||
<onlyinclude> | <onlyinclude> | ||
'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch.</onlyinclude> | '''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch. | ||
</onlyinclude> | |||
== Contents == | == Contents == | ||
=== System/RegionLangMask.txt === | === System/RegionLangMask.txt === | ||
Identical to the regular [[Content/System/RegionLangMask.txt|System/RegionLangMask.txt]] on Wii U. | Identical to the regular [[Content/System/RegionLangMask.txt|System/RegionLangMask.txt]] on Wii U. Unused in release versions. | ||
=== Actor/ActorInfo.product.byml === | === Actor/ActorInfo.product.byml === | ||
Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] | Analysis of the executable reveals that during development, [[ActorInfo.product.byml]] was loaded from ''Local/ActorInfo.product.byml''. | ||
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>. | In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)<ref>The check is located at 0x7100F3B694 in Switch 1.5.0</ref>. | ||
[[Category: Content (BotW)]] | [[Category: Content (BotW)]] |
Revision as of 21:58, 1 April 2019
This directory and all files under it are not listed in the game's resource size table.
Local appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
Contents
System/RegionLangMask.txt
Identical to the regular System/RegionLangMask.txt on Wii U. Unused in release versions.
Actor/ActorInfo.product.byml
Analysis of the executable reveals that during development, ActorInfo.product.sbyml was loaded from Local/ActorInfo.product.byml.
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)[1].
- ↑ The check is located at 0x7100F3B694 in Switch 1.5.0