Bumii: Difference between revisions
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|- | |- | ||
|type||int|| | |type||int|| | ||
*0 | *0: Child | ||
*1 | *1: Normal | ||
*2 | *2: Traveler | ||
*3 | *3: Soldier | ||
*4 | *4: Sheikah | ||
*More? | |||
||0 | ||0 | ||
|- | |- | ||
|number||int|| | |number||int||Body variant (last part of the model name)||0 | ||
|- | |- | ||
|race||int|| | |race||int|| | ||
*0 | *0: Hylia | ||
*1 | *1: Korok | ||
*2 | *2: Goron | ||
*3 | *3: Sheikah | ||
*4 | *4: Gerudo | ||
*5 | *5: Zora | ||
*6 | *6: Rito | ||
* | *More? | ||
||0 | ||0 | ||
|- | |- | ||
|weight||int|| | |weight||int||-||1 | ||
|- | |- | ||
|height||int|| | |height||int||-||0 | ||
|- | |- | ||
|} | |} | ||
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!Key!!Type!!Description!!Default value | !Key!!Type!!Description!!Default value | ||
|- | |- | ||
|fav_color||int|| | |fav_color||int||-||0 | ||
||0 | |||
|- | |- | ||
|sub_color_1||int|| | |sub_color_1||int||-||-1 | ||
|- | |- | ||
|sub_color_2||int|| | |sub_color_2||int||-||-1 | ||
|- | |- | ||
| | |voice_type||str||-||Hylia_Man_Kid_Normal00 | ||
|- | |- | ||
| | |shoulder_fav_color||int||-||-1 | ||
|- | |- | ||
|sex_age||int|| | |sex_age||int|| | ||
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|- | |- | ||
|shoulder_sub_color_1||int||-||-1 | |shoulder_sub_color_1||int||-||-1 | ||
|- | |- | ||
|} | |} |
Revision as of 16:52, 20 October 2024
This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. Needs descriptions. (For a list of non-stub pages, see Project:Pages.) |
Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
UMii (bumii) files configure the physical traits of a NPC.
Parameter objects
Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.
ffsd
Key | Type | Description | Default value |
---|---|---|---|
no_use_ffsd | bool | Do not use Mii data (treat as NPC profile)[1] | False |
type | int | Reference first[2] | 0 |
body
Key | Type | Description | Default value |
---|---|---|---|
type | int |
|
0 |
number | int | Body variant (last part of the model name) | 0 |
race | int |
|
0 |
weight | int | - | 1 |
height | int | - | 0 |
personal
Key | Type | Description | Default value |
---|---|---|---|
fav_color | int | - | 0 |
sub_color_1 | int | - | -1 |
sub_color_2 | int | - | -1 |
voice_type | str | - | Hylia_Man_Kid_Normal00 |
shoulder_fav_color | int | - | -1 |
sex_age | int |
|
0 |
personality | str | - | |
head_fav_color | int | - | -1 |
shoulder_sub_color_1 | int | - | -1 |
common
Key | Type | Description | Default value |
---|---|---|---|
backpack | int | - | -1 |
hat | int | - | -1 |
no_hat_always | bool | - | False |
body_correct | int | - | 0 |
is_mid_age | bool | - | False |
rot_cravicle | float | - | 0.0 |
rot_arm | float | - | 0.0 |
rot_leg | float | - | 0.0 |
rot_crotch | float | - | 0.0 |
shape
Key | Type | Description | Default value |
---|---|---|---|
jaw | int | - | 0 |
wrinkle | int | - | 0 |
make | int | Makeup
|
0 |
skin_color | int | - | 0 |
trans_v | float | - | 0.0 |
scale | float | - | 1.0 |
hair
Key | Type | Description | Default value |
---|---|---|---|
type | int | Hair variant (last part of the model name) | 0 |
color | int | Color Animation Pick (1 - 10) | 0 |
flip | bool | Flip hair model | 0 |
eye
Key | Type | Description | Default value |
---|---|---|---|
type | int | - | 2 |
color | int | - | 0 |
trans_v | float | - | 3.0 |
trans_u | float | - | 2.0 |
rotate | float | - | 0.0 |
scale | float | - | 4.0 |
aspect | float | - | 3.0 |
eyeball_trans_u | float | - | 0.0 |
eyeball_trans_v | float | - | 0.0 |
eyeball_scale | float | - | 0.0 |
highlight_bright | int | - | 0 |
eye_ctrl
Key | Type | Description | Default value |
---|---|---|---|
base_offset | vec3 | - | Vec3(x=0.0, y=0.029999999329447746, z=0.0) |
translim_out | float | - | 0.2 |
translim_in | float | - | 0.12 |
translim_d | float | - | 0.3 |
translim_u | float | - | 0.1 |
neck_offset_ud | float | - | 0.0 |
eyebrow
Key | Type | Description | Default value |
---|---|---|---|
type | int | There are 24 unique types | 6 |
color | int | There are 14 colors, 0 falls back to a default | 0 |
trans_v | float | - | 7.0 |
trans_u | float | - | 2.0 |
rotate | float | - | 0.0 |
scale | float | - | 4.0 |
aspect | float | - | 3.0 |
Type | Image |
---|---|
0 | |
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 | |
10 | |
11 | |
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13 | |
14 | |
15 | |
16 | |
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20 | |
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22 | |
23 |
Color | Image |
---|---|
0 | |
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 | |
10 | |
11 | |
12 | |
13 |
nose
Key | Type | Description | Default value |
---|---|---|---|
type | int | - | 1 |
trans_v | float | - | 9.0 |
scale | float | - | 4.0 |
mouth
Key | Type | Description | Default value |
---|---|---|---|
type | int | - | 3 |
color | int | - | 0 |
trans_v | float | - | 13.0 |
scale | float | - | 4.0 |
aspect | float | - | 3.0 |
beard
Key | Type | Description | Default value |
---|---|---|---|
mustache | int | - | 0 |
scale | float | - | 4.0 |
type | int | - | 0 |
color | int | - | 0 |
glass
Key | Type | Description | Default value |
---|---|---|---|
type | int | Glasses variant (last part of the model name) | 0 |
color | int | Color Select (0 - 5) | 0 |
korog
Key | Type | Description | Default value |
---|---|---|---|
mask | int | Mask variant (last part of the model name) | 0 |
skin_color | int | - | 0 |
left_plant | int | - | 0 |
right_plant | int | - | 0 |
goron
Key | Type | Description | Default value |
---|---|---|---|
skin_color | int | - | 0 |
gerudo
Key | Type | Description | Default value |
---|---|---|---|
skin_color | int | - | 0 |
hair | int | - | 0 |
hair_color | int | - | 0 |
lip_color | int | - | 0 |
glass | int | - | 0 |
glass_color | int | - | 0 |
rito
Key | Type | Description | Default value |
---|---|---|---|
body_color | int |
|
0 |
hair_color | int | - | -1 |
zora
Key | Type | Description | Default value |
---|---|---|---|
body_color | int | - | 0 |
Parameter lists
(none)