AIDef:AI/AppearFromTargetFrontGround: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| IsStopFallCheck || Bool || False ||
|-
|}


== MapUnitInstParams ==
== MapUnitInstParams ==

Latest revision as of 15:00, 22 October 2018

AppearFromTargetFrontGround
AI definition
Type AI

AITreeVariables

Name Type Default value Description
IsStopFallCheck Bool False


MapUnitInstParams

Name Type Default value Description
NearCreateAppearID Int 0


StaticInstParams

Name Type Default value Description
Dist Float
TeraDist Float


Children

Name Description
湧出
湧出準備

Derived definitions

近接湧出 (Stal_Bokoblin_Junior_Body, 通常)

Name Value
Dist 15.0
TeraDist 1.0

近接湧出 (Chuchu, 通常)

Name Value
Dist 15.0
TeraDist 1.0

出現 (Assassin_Middle, 呼ばれ)

Name Value
Dist 30.0
TeraDist -1.0

近接湧出 (Wizzrobe, 通常)

Name Value
Dist 20.0
TeraDist 1.0

出現 (Assassin_Junior, 呼ばれ)

Name Value
Dist 16.0
TeraDist -1.0

近接湧出 (Guardian_Mini_DetachLineBeam, 通常)

Name Value
Dist 15.0
TeraDist 1.0

近接湧出 (Lizalfos_Bone, 通常)

Name Value
Dist 15.0
TeraDist 1.0

近接湧出 (Chuchu_Middle, 通常)

Name Value
Dist 15.0
TeraDist 1.0

近接湧出 (Stal_Moriblin_Bone, 通常)

Name Value
Dist 15.0
TeraDist 1.0

近接湧出 (Guardian_Mini_Practice, 通常)

Name Value
Dist 15.0
TeraDist 1.0

近接湧出 (Guardian_Mini, 通常)

Name Value
Dist 15.0
TeraDist 1.0

近接湧出 (Chuchu_Senior, 通常)

Name Value
Dist 15.0
TeraDist 1.0

出現 (Assassin_Junior_Shooter, 呼ばれ)

Name Value
Dist 30.0
TeraDist -1.0

出現 (Assassin_Junior_Azito_Shooter, 呼ばれ)

Name Value
Dist 30.0
TeraDist -1.0