AIDef:Action/WarpPlayer: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
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Warps the player to the specified location.
If the specified map and position could not be found in the map unit, the player will be warped to (0.0, 0.0, 0.0).


== DynamicInstParams ==
== DynamicInstParams ==
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| WarpDestMapName || String ||  ||  
| WarpDestMapName || String ||  || Map name (e.g. F-2). Note that this does not include the map type (unlike [[AIDef:Action/ChangeScene]]). The current map type will automatically be prepended.
|-
|-
| WarpDestPosName || String ||  ||  
| WarpDestPosName || String ||  || Position name (e.g. MasterSword)
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==

Latest revision as of 21:00, 19 November 2018

WarpPlayer
AI definition
Type Action

Warps the player to the specified location.

If the specified map and position could not be found in the map unit, the player will be warped to (0.0, 0.0, 0.0).

DynamicInstParams

Name Type Default value Description
WarpDestMapName String Map name (e.g. F-2). Note that this does not include the map type (unlike AIDef:Action/ChangeScene). The current map type will automatically be prepended.
WarpDestPosName String Position name (e.g. MasterSword)

Derived definitions

Demo_WarpPlayer (EventSystemActor)

No overridden parameters.