AIDef:Action/WarpPlayer: Difference between revisions
imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino No edit summary |
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|type=Action | |type=Action | ||
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Warps the player to the specified location. | |||
If the specified map and position could not be found in the map unit, the player will be warped to (0.0, 0.0, 0.0). | |||
== DynamicInstParams == | == DynamicInstParams == | ||
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! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| WarpDestMapName || String || || | | WarpDestMapName || String || || Map name (e.g. F-2). Note that this does not include the map type (unlike [[AIDef:Action/ChangeScene]]). The current map type will automatically be prepended. | ||
|- | |- | ||
| WarpDestPosName || String || || | | WarpDestPosName || String || || Position name (e.g. MasterSword) | ||
|- | |- | ||
|} | |} | ||
== Derived definitions == | == Derived definitions == | ||