AIDef:Action/ToCDungeon: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0 (fixed))
imported>Leoetlino
(whoops, mixed this up with FromCDungeonToMainField...)
 
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|type=Action
|type=Action
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Special purpose variant of [[AIDef:Action/ChangeScene]] which automatically sets WarpDestMapName and WarpDestPosName to <code>CDungeon/%s</code> and <code>Entrance_1</code> respectively.
The dungeon map name is determined from the player’s coordinates and location markers in <code>Map/MainField/Static.mubin</code>. The coordinates of each <code>Dungeon</code> marker are compared with the player’s; if Link is within 100 distance units of (x,y,z) the dungeon name is extracted from the <code>SaveFlag</code> name (e.g. Location_Dungeon051 -&gt; Dungeon051) and used as the warp destination map name.


== DynamicInstParams ==
== DynamicInstParams ==
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| StartType || Int ||  ||  
| StartType || Int ||  ||  
|-
|-
| EvflName || String || ||  
| EvflName || String ||  || Name of the event flow to start after warp is complete
Example: Demo008_2
|-
|-
| EntryPointName || String || ||  
| EntryPointName || String ||  || Name of the entry point in the event flow
Example: Demo008_2
|-
|-
|}
|}

Latest revision as of 08:14, 25 October 2018

ToCDungeon
AI definition
Type Action

Special purpose variant of AIDef:Action/ChangeScene which automatically sets WarpDestMapName and WarpDestPosName to CDungeon/%s and Entrance_1 respectively.

The dungeon map name is determined from the player’s coordinates and location markers in Map/MainField/Static.mubin. The coordinates of each Dungeon marker are compared with the player’s; if Link is within 100 distance units of (x,y,z) the dungeon name is extracted from the SaveFlag name (e.g. Location_Dungeon051 -> Dungeon051) and used as the warp destination map name.

DynamicInstParams

Name Type Default value Description
StartType Int
EvflName String   Name of the event flow to start after warp is complete

Example: Demo008_2

EntryPointName String   Name of the entry point in the event flow

Example: Demo008_2


Derived definitions

Demo_ToDungeon (DungeonEntranceElevator)

No overridden parameters.

Demo_ToCDungeon (EventSystemActor)

No overridden parameters.

Demo_ToCDungeon (EventTag)

No overridden parameters.