AIDef:Action/OnLeaveAttackInterval: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (fixed))
 
Line 3: Line 3:
|type=Action
|type=Action
}}
}}
== Derived definitions ==
=== 子1 (Assassin_Junior, ふっとび_0) ===
{{AIDefDerived
|name=子1
|group_name=ふっとび_0
|derived_from=OnLeaveAttackInterval
|aiprog=Assassin_Junior
}}
No overridden parameters.
=== 子1 (Assassin_Junior_Shooter, ふっとび_0) ===
{{AIDefDerived
|name=子1
|group_name=ふっとび_0
|derived_from=OnLeaveAttackInterval
|aiprog=Assassin_Junior_Shooter
}}
No overridden parameters.
=== 子1 (Assassin_Junior_Azito_Shooter, ふっとび_0) ===
{{AIDefDerived
|name=子1
|group_name=ふっとび_0
|derived_from=OnLeaveAttackInterval
|aiprog=Assassin_Junior_Azito_Shooter
}}
No overridden parameters.

Latest revision as of 20:52, 15 October 2018

OnLeaveAttackInterval
AI definition
Type Action

Derived definitions

子1 (Assassin_Junior, ふっとび_0)

No overridden parameters.

子1 (Assassin_Junior_Shooter, ふっとび_0)

No overridden parameters.

子1 (Assassin_Junior_Azito_Shooter, ふっとび_0)

No overridden parameters.