AIDef:Action/EventSleepTargetActor: Difference between revisions

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imported>Leoetlino
import AI definitions from 1.5.0
 
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{{AIDef
Seems to be used to get an actor in it "Sleeping" mode. <sup>[''[[Template:Check|check]]'']</sup>
 
Used in the Goddess Statue exchanging demo if the Player is yet to get any extra Heart/Stamina from it, probably responsible for the statue lighting up on the Great Plateau.{{AIDef
|name=EventSleepTargetActor
|name=EventSleepTargetActor
|type=Action
|type=Action
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| ActorName || String ||  ||  
| ActorName || String ||  || ID of the actor to get in it "Sleeping" mode
|-
|-
| InstanceName || String ||  ||  
| InstanceName || String ||  || Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the ''UniqueName'' parameter <sup>[''[[Template:Check|check]]'']</sup>
|-
|-
|}
|}

Latest revision as of 14:52, 24 October 2026

Seems to be used to get an actor in it "Sleeping" mode. [check]

Used in the Goddess Statue exchanging demo if the Player is yet to get any extra Heart/Stamina from it, probably responsible for the statue lighting up on the Great Plateau.

EventSleepTargetActor
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
ActorName String ID of the actor to get in it "Sleeping" mode
InstanceName String Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter [check]


Derived definitions

Demo_SleepActor (EventSystemActor)

No overridden parameters.