AIDef:Action/EventMiniGameTime: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
No edit summary
imported>Leoetlino
No edit summary
 
Line 3: Line 3:
|type=Action
|type=Action
}}
}}
Start a timer (either counting down or counting up) and optionally show the minigame timer UI.


== DynamicInstParams ==
== DynamicInstParams ==

Latest revision as of 19:42, 17 March 2019

EventMiniGameTime
AI definition
Type Action

Start a timer (either counting down or counting up) and optionally show the minigame timer UI.

DynamicInstParams

Name Type Default value Description
CountMode Int 0 to count up, 1 to count down
CountStartTime Int [For countdown mode] Initial timer value (in seconds)
IsShowTimeUI Bool Show MiniGame UI screen and timer
MaxTime Int [For countup mode] Maximum timer value (in seconds). If set to -1 or to an invalid value, 5999999 will be used.


Derived definitions

Demo_MiniGameTime (EventSystemActor)

No overridden parameters.

Demo_EventMiniGameTime (EventTimerTag)

No overridden parameters.