Help:Tools/UKMM: Difference between revisions
→Why Use a Mod Manager?: Added “Why Use a Mod Manager?” Section Tags: Mobile edit Mobile web edit |
→Why use UKMM?: Add the thing about forwarding map file changes. Dunno why. Nobody reads this freakin section. |
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# It installs BNPs just like BCML does | # It installs BNPs just like BCML does | ||
# It's easier to install | # It's easier to install | ||
# If you're using Cemu, or previously used BCML, it's much easier to set up | |||
# It gives you more control over where your mods are deployed and how they're deployed there | # It gives you more control over where your mods are deployed and how they're deployed there | ||
# It merges map changes from the DLC files into the base game, so you can install many mods that only have DLC map files even if you don't have the DLC | |||
# It doesn't force a remerge every single time you change anything. You can install 30 mods with UKMM and choose to only merge one time, at the very end, if you want. BCML would go through a long, full remerge process every single time, increasing the amount of time you spent not playing | # It doesn't force a remerge every single time you change anything. You can install 30 mods with UKMM and choose to only merge one time, at the very end, if you want. BCML would go through a long, full remerge process every single time, increasing the amount of time you spent not playing | ||
# It doesn't need to fully remerge every single file when you install something. BCML could never manage to merge only the files required by changed mods without breaking something. UKMM can do it just fine, so installing small mods doesn't take 2 minutes if you have a large mod installed | # It doesn't need to fully remerge every single file when you install something. BCML could never manage to merge only the files required by changed mods without breaking something. UKMM can do it just fine, so installing small mods doesn't take 2 minutes if you have a large mod installed | ||
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|Base with Update Folder (Switch) | |Base with Update Folder (Switch) | ||
|Where you store your Base with Update Game dump. | |Where you store your Base with Update Game dump. | ||
|The folder named <code>romfs</code> | |The folder named <code>romfs</code>, inside the <code>01007EF00011E000</code> folder in your game dump. Should look like <code>C:/some/path/01007EF00011E000/romfs</code>, where <code>C:/some/path</code> is something only you know. | ||
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|Update Folder (WiiU Unpacked) | |Update Folder (WiiU Unpacked) | ||
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|Emulator Executable (optional) | |Emulator Executable (optional) | ||
|The command to use to run open your emulator when using the Open Emulator button | |The command to use to run open your emulator when using the Open Emulator button | ||
| | |A shell command for running your emulator. On Windows, this requires quotes around it at all times. On other OSes, it requires quotes around it if there are spaces in the path. As a shell command, it supports switches, e.g. "C:\path\to\Cemu.exe" -g "C:\path\to\botw\U-King.rpx" will open Cemu and skip the game selection menu, running the game immediately. | ||
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