Object respawning/fr: Difference between revisions

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(Created page with "Beaucoup d'objets, armes et ennemis de ''Breath of the Wild'' réapparaissent après un certain moment afin que le monde ne devienne pas trop vide. La façon exacte dont réap...")
(Created page with "La grille de régénération des objets est utilisée pour les objets de boutique et les objets régénérés de façon aléatoires. Elle est légèrement différente de la gr...")
 
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Beaucoup d'objets, armes et ennemis de ''Breath of the Wild'' réapparaissent après un certain moment afin que le monde ne devienne pas trop vide. La façon exacte dont réapparaissent les objets est spécifique à chaque acteur.
Beaucoup d'objets, armes et ennemis de ''Breath of the Wild'' réapparaissent après un certain moment afin que le monde ne devienne pas trop vide. La façon exacte dont réapparaissent les objets est spécifique à chaque acteur.


GameData flags that are used to track object revival are called "revival flags". They are always loaded, whether the object exists in the world or not.
Les GameData flags qui sont utilisés pour la réapparition des objets sont appelés ''Revival flags''. Ils sont toujours chargés, que l'objet existe dans le monde ou non.


== Shop items ==
== Objets des boutiques ==


Shop items are revived every day at midnight, assuming the following conditions are satisfied:
Les objets des boutiques sont régénérés chaque jour à minuit, en supposant que les conditions suivantes soient remplies :
* the player is in none of the areas that are associated with the shop item; alternatively the player is not on MainField (on the main map)
* le joueur n'est dans aucune des zones associées avec l'objet de la boutique ; alternativement, si le joueur n'est pas dans MainField (Hyrule)
* and, for items with the Arrow tag, the player has fewer than 50<ref>This is configured by [[ActorInfo]] (itemSaleRevivalCount property).</ref> arrows of the relevant type in their inventory
* pour les objets avec le tag Arrow, le joueur possède moins de 50<ref>Configuré par [[ActorInfo]] (propriété itemSaleRevivalCount).</ref> flèches du type en question dans son inventaire.


[1.3.1+] The inventory check function uses the player's real inventory data, not temporary quest inventory data. This means that warping into the Trial of the Sword or starting any other quest that temporarily clears the inventory in an attempt to trick [[GameDataMgr]] into restocking arrows no longer works.
[1.3.1+] La fonction de vérification de l'inventaire utilise les données d'inventaire du joueur réelles, et non les données de quête temporaires. Cela signifie que se téléporter dans les épreuves de l'Épée ou commencer n'importe quelle autre quête qui supprime temporairement l'inventaire afin de contourner [[GameDataMgr]] pour restocker les flèches ne fonctionne plus.


Revival flags for shop items have their [[ResetType]] set to 3.
Les revival flags pour les objets de boutiques ont leur [[ResetType]] mis à 3.


=== The revival map grid ===
=== La grille de régénération des objets ===


The revival map grid is used for shop items and for randomly-respawned items. It is slightly different from the regular map unit grid and features 10 columns (0..9) and 8 rows (0..7).
La grille de régénération des objets est utilisée pour les objets de boutique et les objets régénérés de façon aléatoires. Elle est légèrement différente de la grille de carte normale et est composée de 10 colonnes (0 à 9) et 8 lignes (0 à 7).


Given an item located in column <code>itemCol</code> and row <code>itemRow</code>, the player is considered to not be in its map area ''if and only if'':
Given an item located in column <code>itemCol</code> and row <code>itemRow</code>, the player is considered to not be in its map area ''if and only if'':

Latest revision as of 09:25, 19 April 2023

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Beaucoup d'objets, armes et ennemis de Breath of the Wild réapparaissent après un certain moment afin que le monde ne devienne pas trop vide. La façon exacte dont réapparaissent les objets est spécifique à chaque acteur.

Les GameData flags qui sont utilisés pour la réapparition des objets sont appelés Revival flags. Ils sont toujours chargés, que l'objet existe dans le monde ou non.

Objets des boutiques

Les objets des boutiques sont régénérés chaque jour à minuit, en supposant que les conditions suivantes soient remplies :

  • le joueur n'est dans aucune des zones associées avec l'objet de la boutique ; alternativement, si le joueur n'est pas dans MainField (Hyrule)
  • pour les objets avec le tag Arrow, le joueur possède moins de 50[1] flèches du type en question dans son inventaire.

[1.3.1+] La fonction de vérification de l'inventaire utilise les données d'inventaire du joueur réelles, et non les données de quête temporaires. Cela signifie que se téléporter dans les épreuves de l'Épée ou commencer n'importe quelle autre quête qui supprime temporairement l'inventaire afin de contourner GameDataMgr pour restocker les flèches ne fonctionne plus.

Les revival flags pour les objets de boutiques ont leur GameDataMgr mis à 3.

La grille de régénération des objets

La grille de régénération des objets est utilisée pour les objets de boutique et les objets régénérés de façon aléatoires. Elle est légèrement différente de la grille de carte normale et est composée de 10 colonnes (0 à 9) et 8 lignes (0 à 7).

Given an item located in column itemCol and row itemRow, the player is considered to not be in its map area if and only if:

  • itemCol < playerCol1
  • or itemCol > playerCol2
  • or itemRow < playerRow1
  • or itemRow > playerRow2

where the player column and row values are calculated as follows:

int col = std::clamp(((signed int)x + 5000) / 1000, 0, 9);
int row = std::clamp(((signed int)z + 4000) / 1000, 0, 7);
if ( (col + 0.5) * 1000.0 + -5000.0 >= x ) {
  *col1 = col - 1;
  *col2 = col;
} else {
  *col1 = col;
  *col2 = col + 1;
}
if ( (row + 0.5) * 1000.0 + -4000.0 >= z ) {
  *row1 = row - 1;
  *row2 = row;
} else {
  *row1 = row;
  *row2 = row + 1;
}

This grid is shown on the object map. It is also possible to show the no-revival area for an object by right clicking on it.

Revival during blood moons (RevivalBloodyMoon)

This policy is used for most weapons and enemies. Every time a blood moon occurs, all associated revival flags are reset to their initial value.

Revival flags for objects under this policy have their GameDataMgr set to 1.

Actors under the RevivalBloodyMoon policy
  • Ancient Battle Axe (Weapon_Lsword_013)
  • Ancient Battle Axe+ (Weapon_Lsword_014)
  • Ancient Battle Axe++ (Weapon_Lsword_015)
  • Ancient Bladesaw (Weapon_Lsword_023)
  • Ancient Bow (Weapon_Bow_023)
  • Ancient Shield (Weapon_Shield_038)
  • Ancient Short Sword (Weapon_Sword_023)
  • Ancient Spear (Weapon_Spear_023)
  • Biggoron's Sword (Weapon_Lsword_059)
  • Black Bokoblin (Enemy_Bokoblin_Senior)
  • Black Hinox (Enemy_Giant_Senior)
  • Black Lizalfos (Enemy_Lizalfos_Senior)
  • Black Moblin (Enemy_Moriblin_Senior)
  • Black Moblin (Enemy_Moriblin_Senior_Volcano)
  • Blizzard Rod (Weapon_Sword_049)
  • Blizzrobe (Enemy_Wizzrobe_Ice_Senior)
  • Blue Bokoblin (Enemy_Bokoblin_Guard_Middle)
  • Blue Bokoblin (Enemy_Bokoblin_Guard_Middle_Ambush)
  • Blue Bokoblin (Enemy_Bokoblin_Guard_Middle_TreeHouseTop)
  • Blue Bokoblin (Enemy_Bokoblin_Middle)
  • Blue Hinox (Enemy_Giant_Middle)
  • Blue Lizalfos (Enemy_Lizalfos_Guard_Middle)
  • Blue Lizalfos (Enemy_Lizalfos_Guard_Middle_LongVisibility)
  • Blue Lizalfos (Enemy_Lizalfos_Middle)
  • Blue Lizalfos (Enemy_Lizalfos_Middle_Guard_Ambush)
  • Blue Moblin (Enemy_Moriblin_Middle)
  • Blue-Maned Lynel (Enemy_Lynel_Middle)
  • Boat Oar (Weapon_Lsword_038)
  • Boko Bat (Weapon_Lsword_004)
  • Boko Bow (Weapon_Bow_004)
  • Boko Club (Weapon_Sword_004)
  • Boko Shield (Weapon_Shield_004)
  • Boko Spear (Weapon_Spear_004)
  • Bokoblin (Enemy_Bokoblin_Guard_Junior)
  • Bokoblin (Enemy_Bokoblin_Guard_Junior_Ambush)
  • Bokoblin (Enemy_Bokoblin_Guard_Junior_TreeHouseTop)
  • Bokoblin (Enemy_Bokoblin_Junior)
  • Bokoblin Arm (Weapon_Sword_019)
  • Boomerang (Weapon_Sword_051)
  • Boulder Breaker (Weapon_Lsword_054)
  • Bow of Light (Weapon_Bow_071)
  • Chuchu (Enemy_Chuchu_Junior)
  • Chuchu (Enemy_Chuchu_Middle)
  • Chuchu (Enemy_Chuchu_Senior)
  • Cobble Crusher (Weapon_Lsword_036)
  • Cursed Bokoblin (Enemy_GanonGrudge)
  • Cursed Lizalfos (Enemy_GanonGrudge_02)
  • Cursed Moblin (Enemy_GanonGrudge_01)
  • Daybreaker (Weapon_Shield_037)
  • Decayed Guardian (Enemy_Guardian_A_Fixed_Moss)
  • Decayed Guardian (Enemy_Guardian_A_Fixed_Sand)
  • Decayed Guardian (Enemy_Guardian_A_Fixed_Snow)
  • Demon Carver (Weapon_Sword_073)
  • Double Axe (Weapon_Lsword_030)
  • Dragon Bone Boko Bow (Weapon_Bow_027)
  • Dragonbone Boko Bat (Weapon_Lsword_006)
  • Dragonbone Boko Club (Weapon_Sword_006)
  • Dragonbone Boko Shield (Weapon_Shield_006)
  • Dragonbone Boko Spear (Weapon_Spear_006)
  • Dragonbone Moblin Club (Weapon_Lsword_012)
  • Dragonbone Moblin Spear (Weapon_Spear_012)
  • Drillshaft (Weapon_Spear_031)
  • Duplex Bow (Weapon_Bow_040)
  • Edge of Duality (Weapon_Lsword_055)
  • Eightfold Blade (Weapon_Sword_041)
  • Eightfold Longblade (Weapon_Lsword_041)
  • Electric Chuchu (Enemy_Chuchu_Electric_Junior)
  • Electric Chuchu (Enemy_Chuchu_Electric_Middle)
  • Electric Chuchu (Enemy_Chuchu_Electric_Senior)
  • Electric Keese (Enemy_Keese_Electric)
  • Electric Keese (Enemy_Keese_Electric_AllDay)
  • Electric Lizalfos (Enemy_Lizalfos_Electric)
  • Electric Lizalfos (Enemy_Lizalfos_Electric_ForestTower)
  • Electric Wizzrobe (Enemy_Wizzrobe_Electric)
  • Emblazoned Shield (Weapon_Shield_034)
  • Enhanced Lizal Spear (Weapon_Spear_008)
  • Falcon Bow (Weapon_Bow_017)
  • Farmer's Pitchfork (Weapon_Spear_022)
  • Farming Hoe (Weapon_Lsword_045)
  • Feathered Edge (Weapon_Sword_031)
  • Feathered Spear (Weapon_Spear_032)
  • Fierce Deity Sword (Weapon_Lsword_060)
  • Fire Chuchu (Enemy_Chuchu_Fire_Junior)
  • Fire Chuchu (Enemy_Chuchu_Fire_Middle)
  • Fire Chuchu (Enemy_Chuchu_Fire_Senior)
  • Fire Keese (Enemy_Keese_Fire)
  • Fire Keese (Enemy_Keese_Fire_AllDay)
  • Fire Rod (Weapon_Sword_060)
  • Fire Wizzrobe (Enemy_Wizzrobe_Fire)
  • Fire-Breath Lizalfos (Enemy_Lizalfos_Fire)
  • Fire-Breath Lizalfos (Enemy_Lizalfos_Fire_Guard_Ambush)
  • Fisherman's Shield (Weapon_Shield_032)
  • Fishing Harpoon (Weapon_Spear_038)
  • Flameblade (Weapon_Sword_033)
  • Flamespear (Weapon_Spear_033)
  • Forest Dweller's Bow (Weapon_Bow_013)
  • Forest Dweller's Shield (Weapon_Shield_023)
  • Forest Dweller's Spear (Weapon_Spear_025)
  • Forest Dweller's Sword (Weapon_Sword_025)
  • Forest Octorok (Enemy_Octarock_Forest)
  • Forked Lizal Spear (Weapon_Spear_009)
  • Frost Pebblit (Enemy_Golem_Little_Ice)
  • Frost Talus (Enemy_Golem_Ice)
  • Frostblade (Weapon_Sword_034)
  • Frostspear (Weapon_Spear_034)
  • Gerudo Scimitar (Weapon_Sword_029)
  • Gerudo Shield (Weapon_Shield_026)
  • Gerudo Spear (Weapon_Spear_029)
  • Giant Boomerang (Weapon_Lsword_051)
  • Goddess Sword (Weapon_Sword_057)
  • Golden Bokoblin (Enemy_Bokoblin_Gold)
  • Golden Bow (Weapon_Bow_015)
  • Golden Claymore (Weapon_Lsword_029)
  • Golden Lizalfos (Enemy_Lizalfos_Gold)
  • Golden Lynel (Enemy_Lynel_Gold)
  • Golden Moblin (Enemy_Moriblin_Gold)
  • Great Flameblade (Weapon_Lsword_033)
  • Great Frostblade (Weapon_Lsword_034)
  • Great Thunderblade (Weapon_Lsword_035)
  • Guardian Scout I (Enemy_Guardian_Mini_Baby)
  • Guardian Scout I (Enemy_Guardian_Mini_Baby_Dark)
  • Guardian Scout II (Enemy_Guardian_Mini_Junior)
  • Guardian Scout II (Enemy_Guardian_Mini_Junior_Dark)
  • Guardian Scout II (Enemy_Guardian_Mini_Junior_Wipe)
  • Guardian Scout III (Enemy_Guardian_Mini_Middle)
  • Guardian Scout III (Enemy_Guardian_Mini_Middle_Dark)
  • Guardian Scout III (Enemy_Guardian_Mini_Middle_DetachLineBeam)
  • Guardian Scout IV (Enemy_Guardian_Mini_Senior)
  • Guardian Scout IV (Enemy_Guardian_Mini_Senior_Dark)
  • Guardian Shield (Weapon_Shield_013)
  • Guardian Shield+ (Weapon_Shield_014)
  • Guardian Shield++ (Weapon_Shield_015)
  • Guardian Skywatcher (Enemy_Guardian_C)
  • Guardian Skywatcher (Enemy_Guardian_C_Clean)
  • Guardian Spear (Weapon_Spear_013)
  • Guardian Spear+ (Weapon_Spear_014)
  • Guardian Spear++ (Weapon_Spear_015)
  • Guardian Stalker (Enemy_Guardian_A)
  • Guardian Stalker (Enemy_Guardian_A_Moss)
  • Guardian Stalker (Enemy_Guardian_A_Sand)
  • Guardian Stalker (Enemy_Guardian_A_Snow)
  • Guardian Sword (Weapon_Sword_013)
  • Guardian Sword+ (Weapon_Sword_014)
  • Guardian Sword++ (Weapon_Sword_015)
  • Guardian Turret (Enemy_Guardian_B)
  • Guardian Turret (Enemy_Guardian_B_Clean)
  • Hero's Shield (Weapon_Shield_057)
  • Hinox (Enemy_Giant_Junior)
  • Hunter's Shield (Weapon_Shield_031)
  • Hylian Shield (Weapon_Shield_030)
  • Ice Chuchu (Enemy_Chuchu_Ice_Junior)
  • Ice Chuchu (Enemy_Chuchu_Ice_Middle)
  • Ice Chuchu (Enemy_Chuchu_Ice_Senior)
  • Ice Keese (Enemy_Keese_Ice)
  • Ice Keese (Enemy_Keese_Ice_AllDay)
  • Ice Rod (Weapon_Sword_061)
  • Ice Wizzrobe (Enemy_Wizzrobe_Ice)
  • Ice-Breath Lizalfos (Enemy_Lizalfos_Ice)
  • Igneo Pebblit (Enemy_Golem_Little_Fire)
  • Igneo Talus (Enemy_Golem_Fire)
  • Igneo Talus Titan (Enemy_Golem_Fire_R)
  • Iron Sledgehammer (Weapon_Lsword_031)
  • Keese (Enemy_Keese)
  • Keese (Enemy_Keese_AllDay)
  • Keese (Enemy_Keese_Swarm)
  • Keese (Enemy_Keese_Swarm_AllDay)
  • Keese (Enemy_Keese_Swarm_AllDay_HeapMeasure)
  • Keese (Enemy_Keese_Swarm_HeapMeasure)
  • Kite Shield (Weapon_Shield_042)
  • Knight's Bow (Weapon_Bow_035)
  • Knight's Broadsword (Weapon_Sword_003)
  • Knight's Claymore (Weapon_Lsword_003)
  • Knight's Halberd (Weapon_Spear_003)
  • Knight's Shield (Weapon_Shield_003)
  • Korok Leaf (Weapon_Lsword_056)
  • Lightning Rod (Weapon_Sword_062)
  • Lightscale Trident (Weapon_Spear_050)
  • Lizal Boomerang (Weapon_Sword_007)
  • Lizal Bow (Weapon_Bow_006)
  • Lizal Forked Boomerang (Weapon_Sword_008)
  • Lizal Shield (Weapon_Shield_007)
  • Lizal Spear (Weapon_Spear_007)
  • Lizal Tri-Boomerang (Weapon_Sword_009)
  • Lizalfos (Enemy_Lizalfos_Guard_Junior)
  • Lizalfos (Enemy_Lizalfos_Guard_Junior_LongVisibility)
  • Lizalfos (Enemy_Lizalfos_Junior)
  • Lizalfos (Enemy_Lizalfos_Junior_Guard_Ambush)
  • Lizalfos Arm (Weapon_Sword_020)
  • Lynel (Enemy_Lynel_Junior)
  • Lynel (Enemy_Lynel_Junior_Mountain)
  • Lynel Bow (Weapon_Bow_009)
  • Lynel Crusher (Weapon_Lsword_016)
  • Lynel Shield (Weapon_Shield_016)
  • Lynel Spear (Weapon_Spear_016)
  • Lynel Sword (Weapon_Sword_016)
  • Meteo Wizzrobe (Enemy_Wizzrobe_Fire_Senior)
  • Meteor Rod (Weapon_Sword_048)
  • Mighty Lynel Bow (Weapon_Bow_026)
  • Mighty Lynel Crusher (Weapon_Lsword_017)
  • Mighty Lynel Shield (Weapon_Shield_017)
  • Mighty Lynel Spear (Weapon_Spear_017)
  • Mighty Lynel Sword (Weapon_Sword_017)
  • Moblin (Enemy_Moriblin_Junior)
  • Moblin Arm (Weapon_Lsword_019)
  • Moblin Club (Weapon_Lsword_010)
  • Moblin Spear (Weapon_Spear_010)
  • Molduga (Enemy_Sandworm)
  • Molduking (Enemy_SandwormR)
  • Monk Maz Koshia (Priest_Boss_Giant)
  • Monk Maz Koshia (Priest_Boss_Normal)
  • Monk Maz Koshia (Priest_Boss_ShadowClone)
  • Monk Maz Koshia (Priest_Boss_ShadowClone_Real)
  • Moonlight Scimitar (Weapon_Sword_030)
  • Phrenic Bow (Weapon_Bow_029)
  • Pot Lid (Weapon_Shield_040)
  • Radiant Shield (Weapon_Shield_036)
  • Reinforced Lizal Shield (Weapon_Shield_008)
  • Rock Octorok (Enemy_Octarock_Stone)
  • Royal Bow (Weapon_Bow_036)
  • Royal Broadsword (Weapon_Sword_024)
  • Royal Claymore (Weapon_Lsword_024)
  • Royal Guard's Bow (Weapon_Bow_033)
  • Royal Guard's Claymore (Weapon_Lsword_047)
  • Royal Guard's Shield (Weapon_Shield_033)
  • Royal Guard's Spear (Weapon_Spear_047)
  • Royal Guard's Sword (Weapon_Sword_047)
  • Royal Halberd (Weapon_Spear_024)
  • Royal Shield (Weapon_Shield_022)
  • Rusty Broadsword (Weapon_Sword_021)
  • Rusty Claymore (Weapon_Lsword_020)
  • Rusty Halberd (Weapon_Spear_021)
  • Rusty Shield (Weapon_Shield_021)
  • Savage Lynel Bow (Weapon_Bow_032)
  • Savage Lynel Crusher (Weapon_Lsword_018)
  • Savage Lynel Shield (Weapon_Shield_018)
  • Savage Lynel Spear (Weapon_Spear_018)
  • Savage Lynel Sword (Weapon_Sword_018)
  • Scimitar of the Seven (Weapon_Sword_052)
  • Sea-Breeze Boomerang (Weapon_Sword_059)
  • Seared Steak (BoarMeat)
  • Serpentine Spear (Weapon_Spear_037)
  • Shield of the Mind's Eye (Weapon_Shield_041)
  • Silver Bokoblin (Enemy_Bokoblin_Dark)
  • Silver Bow (Weapon_Bow_014)
  • Silver Lizalfos (Enemy_Lizalfos_Dark)
  • Silver Longsword (Weapon_Lsword_027)
  • Silver Lynel (Enemy_Lynel_Dark)
  • Silver Moblin (Enemy_Moriblin_Dark)
  • Silver Shield (Weapon_Shield_025)
  • Silverscale Spear (Weapon_Spear_028)
  • Snow Octorok (Enemy_Octarock_Snow)
  • Soldier's Bow (Weapon_Bow_002)
  • Soldier's Broadsword (Weapon_Sword_002)
  • Soldier's Claymore (Weapon_Lsword_002)
  • Soldier's Shield (Weapon_Shield_002)
  • Soldier's Spear (Weapon_Spear_002)
  • Soup Ladle (Weapon_Sword_022)
  • Spiked Boko Bat (Weapon_Lsword_005)
  • Spiked Boko Bow (Weapon_Bow_003)
  • Spiked Boko Club (Weapon_Sword_005)
  • Spiked Boko Shield (Weapon_Shield_005)
  • Spiked Boko Spear (Weapon_Spear_005)
  • Spiked Moblin Club (Weapon_Lsword_011)
  • Spiked Moblin Spear (Weapon_Spear_011)
  • Spring-Loaded Hammer (Weapon_Sword_040)
  • Stalizalfos (Enemy_Lizalfos_Bone_Junior)
  • Stalizalfos (Enemy_Lizalfos_Bone_Junior_Head)
  • Stalkoblin (Enemy_Bokoblin_Bone_Junior)
  • Stalkoblin (Enemy_Bokoblin_Bone_Junior_AllDay)
  • Stalkoblin (Enemy_Bokoblin_Bone_Junior_Head)
  • Stalkoblin (Enemy_Bokoblin_Bone_Junior_Head_AllDay)
  • Stalmoblin (Enemy_Moriblin_Bone_Junior)
  • Stalmoblin (Enemy_Moriblin_Bone_Junior_Head)
  • Stalnox (Enemy_Giant_Bone)
  • Stalnox (Enemy_Giant_Bone_AllDay)
  • Steel Lizal Bow (Weapon_Bow_030)
  • Steel Lizal Shield (Weapon_Shield_009)
  • Stone Pebblit (Enemy_Golem_Little)
  • Stone Smasher (Weapon_Lsword_037)
  • Stone Talus (Enemy_Golem_Junior)
  • Stone Talus (Luminous) (Enemy_Golem_Middle)
  • Stone Talus (Rare) (Enemy_Golem_Senior)
  • Strengthened Lizal Bow (Weapon_Bow_011)
  • Swallow Bow (Weapon_Bow_016)
  • Sword (Weapon_Sword_058)
  • Sword of the Six Sages (Weapon_Lsword_057)
  • Throwing Spear (Weapon_Spear_030)
  • Thunder Wizzrobe (Enemy_Wizzrobe_Electric_Senior)
  • Thunderblade (Weapon_Sword_035)
  • Thunderspear (Weapon_Spear_035)
  • Thunderstorm Rod (Weapon_Sword_050)
  • Torch (Weapon_Sword_043)
  • Traveler (Npc_Assassin_003)
  • Traveler (Npc_Assassin_004)
  • Traveler (Npc_Assassin_005)
  • Traveler (Npc_Assassin_006)
  • Traveler (Npc_Assassin_007)
  • Traveler (Npc_Assassin_008)
  • Traveler (Npc_Assassin_009)
  • Traveler (Npc_Assassin_010)
  • Traveler's Bow (Weapon_Bow_001)
  • Traveler's Claymore (Weapon_Lsword_001)
  • Traveler's Shield (Weapon_Shield_035)
  • Traveler's Spear (Weapon_Spear_001)
  • Traveler's Sword (Weapon_Sword_001)
  • Treasure Octorok (Enemy_Octarock_Desert)
  • Tree Branch (Weapon_Sword_044)
  • Twilight Bow (Weapon_Bow_072)
  • TwnObj_GanonGrudgeSolid_Eyeball_A_01
  • Vicious Sickle (Weapon_Sword_053)
  • Water Octorok (Enemy_Octarock)
  • White-Maned Lynel (Enemy_Lynel_Senior)
  • Windcleaver (Weapon_Lsword_074)
  • Woodcutter's Axe (Weapon_Lsword_032)
  • Wooden Bow (Weapon_Bow_038)
  • Wooden Mop (Weapon_Spear_036)
  • Wooden Shield (Weapon_Shield_001)
  • Yiga Blademaster (Enemy_Assassin_Middle)
  • Yiga Blademaster (Enemy_Assassin_Middle_Quest)
  • Yiga Footsoldier (Enemy_Assassin_Junior)
  • Yiga Footsoldier (Enemy_Assassin_Junior_Npc_001)
  • Yiga Footsoldier (Enemy_Assassin_Junior_Npc_002)
  • Yiga Footsoldier (Enemy_Assassin_Shooter_Junior)
  • Zora Spear (Weapon_Spear_027)
  • Zora Sword (Weapon_Sword_027)

No automatic revival (RevivalNone)

Objects under the RevivalNone policy will not be automatically revived.

Actors under the RevivalNone policy
  • Ancient Arrow (Obj_AncientArrow_A_01)
  • Ancient Arrow x3 (Obj_AncientArrow_C_01)
  • Ancient Arrow x5 (Obj_AncientArrow_B_01)
  • Ancient Core (Item_Enemy_30)
  • Ancient Gear (Item_Enemy_26)
  • Ancient Screw (Item_Enemy_27)
  • Ancient Shaft (Item_Enemy_29)
  • Ancient Spring (Item_Enemy_28)
  • Arrow (Obj_ArrowNormal_A_01)
  • Arrow x10 (Obj_ArrowBundle_A_02)
  • Arrow x5 (Obj_ArrowBundle_A_01)
  • Arrow x[NUMBER] (Obj_ArrowBundle_A_10)
  • Blue Rupee (PutRupee_Blue)
  • Bokoblin Guts (Item_Enemy_02)
  • Bomb Arrow (Obj_BombArrow_A_01)
  • Bomb Arrow x10 (Obj_BombArrow_A_03)
  • Bomb Arrow x20 (Obj_BombArrow_A_04)
  • Bomb Arrow x5 (Obj_BombArrow_A_02)
  • BreakableRock
  • Calamity Ganon (Enemy_Ganon)
  • Ceremonial Trident (Weapon_Spear_049)
  • Daruk's Protection (Obj_HeroSoul_Goron)
  • Daruk's Protection + (Obj_DLC_HeroSoul_Goron)
  • DgnObj_WallCrack_C_01
  • DgnObj_WallCrack_Wind_A_02
  • Fire Arrow (Obj_FireArrow_A_01)
  • Fire Arrow x10 (Obj_FireArrow_A_02)
  • Fire Arrow x5 (Obj_FireArrow_A_03)
  • Fireblight Ganon (Enemy_SiteBoss_Lsword)
  • Fireblight Ganon (Enemy_SiteBoss_Lsword_R)
  • FldObj_AssassinPicture_A_01
  • FldObj_AssassinPicture_A_02
  • FldObj_BreakableRockDeathMT_A_01
  • FldObj_BreakableRockDeathMT_A_02
  • Giant Ancient Core (Item_Enemy_31)
  • Gold Rupee (PutRupee_Gold)
  • Green Rupee (PutRupee)
  • Guardian Scout II (Enemy_Guardian_Mini_Practice)
  • Heart Container (Obj_HeartUtuwa_A_01)
  • Hestu's Maracas (Obj_Maracas)
  • Ice Arrow (Obj_IceArrow_A_01)
  • Ice Arrow x10 (Obj_IceArrow_A_02)
  • Ice Arrow x5 (Obj_IceArrow_A_03)
  • IceWall
  • IceWallRuins
  • IceWallRuins_Challenge
  • IceWall_100enemy
  • IceWall_Tower
  • Korok Seed (Obj_KorokNuts)
  • Lizalfos Tail (Item_Enemy_05)
  • Master Kohga (Enemy_Assassin_Senior)
  • Master Sword (Weapon_Sword_070)
  • Medoh's Emblem (Obj_DLC_HeroSeal_Rito)
  • Mipha's Grace (Obj_HeroSoul_Zora)
  • Mipha's Grace + (Obj_DLC_HeroSoul_Zora)
  • Naboris's Emblem (Obj_DLC_HeroSeal_Gerudo)
  • Obj_CursedStatue
  • Obj_RockBroken_A_02
  • Obj_ThunderRock
  • One-Hit Obliterator (Weapon_Sword_502)
  • Purple Rupee (PutRupee_Purple)
  • Red Rupee (PutRupee_Red)
  • Revali's Gale (Obj_HeroSoul_Rito)
  • Revali's Gale + (Obj_DLC_HeroSoul_Rito)
  • Rudania's Emblem (Obj_DLC_HeroSeal_Goron)
  • Ruta's Emblem (Obj_DLC_HeroSeal_Zora)
  • Sentry (RemainsFire_Drone_A_01)
  • Shock Arrow (Obj_ElectricArrow_A_01)
  • Shock Arrow (Obj_ElectricArrow_B_01)
  • Shock Arrow x10 (Obj_ElectricArrow_A_02)
  • Shock Arrow x5 (Obj_ElectricArrow_A_03)
  • Silver Rupee (PutRupee_Silver)
  • Spirit Orb (Obj_DungeonClearSeal)
  • Stamina Vessel (Obj_StaminaUtuwa_A_01)
  • Thunderblight Ganon (Enemy_SiteBoss_Sword)
  • Thunderblight Ganon (Enemy_SiteBoss_Sword_R)
  • Travel Medallion (Obj_WarpDLC)
  • Treasure Chest (TBox_Field_Enemy)
  • Treasure Chest (TBox_Field_Iron)
  • Treasure Chest (TBox_Field_Iron_NoReaction)
  • Treasure Chest (TBox_Field_Iron_NoReaction_Aoc)
  • Treasure Chest (TBox_Field_Iron_NoReaction_Aoc_long)
  • Treasure Chest (TBox_Field_Iron_NoReaction_Collabo)
  • Treasure Chest (TBox_Field_Stone)
  • Treasure Chest (TBox_Field_Stone_NoReaction)
  • Treasure Chest (TBox_Field_Wood)
  • TreasureSpot_00
  • TwnObj_HyruleCastleObject_Wallcrack_Before_A_01
  • TwnObj_HyruleCity_Tower_WallCrack_A_01
  • Urbosa's Fury (Obj_HeroSoul_Gerudo)
  • Urbosa's Fury + (Obj_DLC_HeroSoul_Gerudo)
  • VolcanoEruptionField
  • WallCrack
  • WallCrack_Wind
  • Waterblight Ganon (Enemy_SiteBoss_Spear)
  • Waterblight Ganon (Enemy_SiteBoss_Spear_R)
  • Windblight Ganon (Enemy_SiteBoss_Bow)
  • Windblight Ganon (Enemy_SiteBoss_Bow_R)

No drop revival (RevivalNoneForDrop)

Drops for objects under the RevivalNoneForDrop policy will not be revived. This is used for broken Guardians.

Actors under the RevivalNoneForDrop policy
  • FldObj_RuinGuardianSand_A_Dynamic
  • FldObj_RuinGuardianSnow_A_Dynamic
  • FldObj_RuinGuardian_A_Dynamic

No revival for use flag (RevivalNoneForUsed)

The use status for objects under the RevivalNoneForUsed policy will not be reset. This is notably used for terminals.

Actors under the RevivalNoneForUsed policy
  • BM_Relief
  • Desert Voe Headband (Mannequin_006_Head)
  • Desert Voe Spaulder (Mannequin_006_Upper)
  • Desert Voe Trousers (Mannequin_006_Lower)
  • DgnObj_AncientReactor_B_01
  • DgnObj_AncientReactor_B_01_on
  • DgnObj_DownloadTerminal_A_01
  • DgnObj_DungeonEntranceSP
  • DgnObj_DungeonEntranceSP_Far
  • DgnObj_EntranceTerminalSP
  • DgnObj_EntranceTerminal_A_01
  • DgnObj_RemainsLithogragh_A_02
  • DgnObj_RemainsLithograph_A_01
  • DgnObj_RemainsTerminalBody_A
  • Flamebreaker Armor (Mannequin_005_Upper)
  • Flamebreaker Boots (Mannequin_005_Lower)
  • Flamebreaker Helm (Mannequin_005_Head)
  • FldObj_DownloadTerminal_A_01
  • FldObj_DownloadTerminal_A_02
  • FldObj_Terminal_A_01
  • Gerudo Sirwal (Mannequin_007_Lower)
  • Gerudo Top (Mannequin_007_Upper)
  • Gerudo Veil (Mannequin_007_Head)
  • Hylian Hood (Mannequin_001_Head)
  • Hylian Trousers (Mannequin_001_Lower)
  • Hylian Tunic (Mannequin_001_Upper)
  • Korok (Npc_HiddenKorokFly)
  • Korok (Npc_HiddenKorokGround)
  • Radiant Mask (Mannequin_008_Head)
  • Radiant Shirt (Mannequin_008_Upper)
  • Radiant Tights (Mannequin_008_Lower)
  • ShutterKey
  • Snowquill Headdress (Mannequin_004_Head)
  • Snowquill Trousers (Mannequin_004_Lower)
  • Snowquill Tunic (Mannequin_004_Upper)
  • Soldier's Armor (Mannequin_002_Upper)
  • Soldier's Greaves (Mannequin_002_Lower)
  • Soldier's Helm (Mannequin_002_Head)
  • Stealth Chest Guard (Mannequin_003_Upper)
  • Stealth Mask (Mannequin_003_Head)
  • Stealth Tights (Mannequin_003_Lower)
  • SwitchCandlestickAncient
  • SwitchCandlestickAncientOn
  • Treasure Chest (TBox_Dungeon_Iron)
  • Treasure Chest (TBox_Dungeon_Iron_050)
  • Treasure Chest (TBox_Dungeon_Iron_FinalTrial)
  • Treasure Chest (TBox_Dungeon_Iron_Hanged)
  • Treasure Chest (TBox_Dungeon_Stone)
  • Treasure Chest (TBox_Dungeon_Wood)
  • Treasure Chest (TBox_Dungeon_Wood_AreaCulling)
  • Treasure Chest (TBox_Field_Iron_GodTree)
  • TwnObj_AncientCandlePoleRoofOff_A_01
  • TwnObj_AncientReactorCoreOff_A_01
  • TwnObj_AncientReactorCore_A_01
  • TwnObj_ArtifactObservationPostBed_A_01
  • TwnObj_GateKeeperBed_A_01
  • TwnObj_HeburaLodgeBed_A_01
  • TwnObj_HunterHouseBed_A_01
  • TwnObj_Village_KorokBed_A_01
  • TwnObj_Village_SakuradaBed_A_01
  • TwnObj_Village_ZoraFacilityBed_A_01
  • Warm Doublet (Mannequin_009_Upper)

Random revival (RevivalRandom)

Objects under the RevivalRandom policy will be revived at random times independently of blood moons. This is used for most materials (fruits, rocks, etc.)

Revival flags for objects under this policy have their GameDataMgr set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value.

Actors under the RevivalRandom policy
  • Acorn (Item_Fruit_K)
  • Amber (Item_Ore_F)
  • Apple (Item_Fruit_A)
  • Armoranth (Item_PlantGet_H)
  • Armoranth (Item_Plant_H)
  • Armored Carp (Animal_Fish_H)
  • Armored Carp (Item_FishGet_H)
  • Armored Porgy (Animal_Fish_G)
  • Armored Porgy (Item_FishGet_G)
  • Baked Apple (Item_Roast_03)
  • Baked Fortified Pumpkin (Item_Roast_15)
  • Baked Palm Fruit (Item_Roast_10)
  • Big Hearty Radish (Item_PlantGet_C)
  • Big Hearty Radish (Item_Plant_C)
  • Big Hearty Truffle (Item_Mushroom_N)
  • Bird Egg (Item_Material_04)
  • Blackened Crab (Item_RoastFish_15)
  • Bladed Rhino Beetle (Animal_Insect_G)
  • Blue Nightshade (Item_PlantGet_I)
  • Blue Nightshade (Item_Plant_I)
  • Blue Sparrow (Animal_LittleBird_C)
  • Blue-Winged Heron (Animal_Heron_A)
  • Blueshell Escargot (Item_RoastFish_11)
  • Bright-Chested Duck (Animal_WildDuck_A)
  • Bright-Eyed Crab (Animal_Insect_Z)
  • Bright-Eyed Crab (Item_InsectGet_Z)
  • Bushy-Tailed Squirrel (Animal_Squirrel_A)
  • Campfire Egg (Item_Roast_51)
  • Cane Sugar (Item_Material_01)
  • Charred Pepper (Item_Roast_13)
  • Chickaloo Tree Nut (Item_Fruit_L)
  • Chillfin Trout (Animal_Fish_C)
  • Chillfin Trout (Item_FishGet_C)
  • Chillshroom (Item_Mushroom_B)
  • Chuchu Jelly (Item_Enemy_40)
  • Cold Darner (Animal_Insect_C)
  • Cold-Footed Wolf (Animal_Wolf_C)
  • Common Sparrow (Animal_LittleBird_A)
  • Cool Safflina (Item_PlantGet_E)
  • Cool Safflina (Item_Plant_E)
  • Courser Bee Honey (BeeHome)
  • Diamond (Item_Ore_A)
  • Dubious Food (Item_Cook_O_01)
  • Eldin Ostrich (Animal_Cassowary_A)
  • Electric Darner (Animal_Insect_I)
  • Electric Safflina (Item_PlantGet_L)
  • Electric Safflina (Item_Plant_L)
  • Endura Carrot (Item_PlantGet_Q)
  • Endura Carrot (Item_Plant_Q)
  • Endura Shroom (Item_Mushroom_O)
  • Energetic Rhino Beetle (Animal_Insect_AA)
  • Fairy (Animal_Insect_F)
  • Fireproof Lizard (Animal_Insect_X)
  • Fleet-Lotus Seeds (Item_Fruit_E)
  • Flint (Item_Ore_I)
  • Fortified Pumpkin (Item_Fruit_J)
  • Fragrant Mushroom Sauté (Item_Cook_P_01)
  • Fresh Milk (Item_Material_05)
  • Frozen Bass (Item_ChilledFish_01)
  • Frozen Bird Drumstick (Item_Chilled_04)
  • Frozen Bird Thigh (Item_Chilled_05)
  • Frozen Carp (Item_ChilledFish_04)
  • Frozen Crab (Item_ChilledFish_07)
  • Frozen Hearty Bass (Item_ChilledFish_06)
  • Frozen Hearty Salmon (Item_ChilledFish_02)
  • Frozen Porgy (Item_ChilledFish_05)
  • Frozen River Snail (Item_ChilledFish_08)
  • Frozen Trout (Item_ChilledFish_03)
  • Frozen Whole Bird (Item_Chilled_06)
  • Fruitcake (Item_Cook_N_02)
  • Goat Butter (Item_Material_06)
  • Golden Sparrow (Animal_LittleBird_F)
  • Goron Spice (Item_Material_02)
  • Gourmet Spiced Meat Skewer (Item_Cook_P_05)
  • Grassland Fox (Animal_Fox_A)
  • Great-Horned Rhinoceros (Animal_Rhino_A)
  • Grizzlemaw Bear (Animal_Bear_B)
  • Hard-Boiled Egg (Item_Boiled_01)
  • Hearty Bass (Animal_Fish_B)
  • Hearty Bass (Item_FishGet_B)
  • Hearty Blueshell Snail (Animal_Fish_K)
  • Hearty Blueshell Snail (Item_FishGet_K)
  • Hearty Durian (Item_Fruit_D)
  • Hearty Lizard (Animal_Insect_M)
  • Hearty Radish (Item_PlantGet_B)
  • Hearty Radish (Item_Plant_B)
  • Hearty Salmon (Animal_Fish_I)
  • Hearty Salmon (Item_FishGet_I)
  • Hearty Truffle (Item_Mushroom_F)
  • Herb Sauté (Item_Cook_P_02)
  • Hightail Lizard (Animal_Insect_S)
  • Honeyvore Bear (Animal_Bear_A)
  • Hot-Footed Frog (Animal_Insect_A)
  • Hotfeather Pigeon (Animal_Ptarmigan_B)
  • Hydromelon (Item_Fruit_F)
  • Hylian Rice (Item_Material_03)
  • Hylian Shroom (Item_Mushroom_E)
  • Hyrule Bass (Animal_Fish_A)
  • Hyrule Bass (Item_FishGet_A)
  • Hyrule Herb (Item_PlantGet_A)
  • Hyrule Herb (Item_Plant_A)
  • Icy Gourmet Meat (Item_Chilled_03)
  • Icy Hearty Blueshell Snail (Item_ChilledFish_09)
  • Icy Meat (Item_Chilled_01)
  • Icy Prime Meat (Item_Chilled_02)
  • Ironshell Crab (Animal_Insect_O)
  • Ironshell Crab (Item_InsectGet_O)
  • Ironshroom (Item_Mushroom_M)
  • Islander Hawk (Animal_Hawk_A)
  • Luminous Stone (Item_Ore_G)
  • Luminous Stone Deposit (Obj_Mineral_C_01)
  • Maraudo Wolf (Animal_Wolf_A)
  • Mighty Bananas (Item_Fruit_H)
  • Mighty Carp (Animal_Fish_E)
  • Mighty Carp (Item_FishGet_E)
  • Mighty Porgy (Animal_Fish_F)
  • Mighty Porgy (Item_FishGet_F)
  • Mighty Thistle (Item_PlantGet_G)
  • Mighty Thistle (Item_Plant_G)
  • Molduga Fin (Item_Enemy_24)
  • Monster Extract (Item_Material_08)
  • Mountain Buck (Animal_Deer_A)
  • Mountain Crow (Animal_Crow_A)
  • Mountain Crow (Animal_Crow_Swarm)
  • Mountain Doe (Animal_Doe_A)
  • Mountain Goat (Animal_WildGoat_A)
  • Mushroom Omelet (Item_Cook_N_04)
  • Obj_FlowerPrincess_A_Demo_03
  • Octo Balloon (Item_Enemy_57)
  • Octo Balloon (Item_Enemy_Put_57)
  • Opal (Item_Ore_E)
  • Ore Deposit (Obj_MineralBury_A_01)
  • Ore Deposit (Obj_Mineral_A_01)
  • Palm Fruit (Item_Fruit_G)
  • Pink Heron (Animal_Heron_B)
  • Prime Spiced Meat Skewer (Item_Cook_P_04)
  • Rainbow Pigeon (Animal_Pigeon_B)
  • Rainbow Pigeon (Animal_Pigeon_B_Swarm)
  • Rainbow Sparrow (Animal_LittleBird_D)
  • Rare Ore Deposit (Obj_Mineral_B_01)
  • Raw Bird Drumstick (Item_Meat_06)
  • Raw Bird Thigh (Item_Meat_07)
  • Raw Gourmet Meat (Item_Meat_11)
  • Raw Meat (Item_Meat_01)
  • Raw Prime Meat (Item_Meat_02)
  • Raw Whole Bird (Item_Meat_12)
  • Razorclaw Crab (Animal_Insect_K)
  • Razorclaw Crab (Item_InsectGet_K)
  • Razorshroom (Item_Mushroom_L)
  • Red Chuchu Jelly (Item_Enemy_15)
  • Red Sparrow (Animal_LittleBird_B)
  • Red-Tusked Boar (Animal_Boar_B)
  • Restless Cricket (Animal_Insect_H)
  • Roasted Acorn (Item_Roast_48)
  • Roasted Armoranth (Item_Roast_28)
  • Roasted Bass (Item_RoastFish_01)
  • Roasted Big Radish (Item_Roast_19)
  • Roasted Bird Drumstick (Item_Roast_02)
  • Roasted Bird Thigh (Item_Roast_41)
  • Roasted Carp (Item_RoastFish_07)
  • Roasted Endura Carrot (Item_Roast_50)
  • Roasted Hearty Bass (Item_RoastFish_02)
  • Roasted Hearty Durian (Item_Roast_09)
  • Roasted Hearty Salmon (Item_RoastFish_04)
  • Roasted Hydromelon (Item_Roast_12)
  • Roasted Lotus Seeds (Item_Roast_16)
  • Roasted Mighty Bananas (Item_Roast_11)
  • Roasted Mighty Thistle (Item_Roast_27)
  • Roasted Porgy (Item_RoastFish_09)
  • Roasted Radish (Item_Roast_18)
  • Roasted Swift Carrot (Item_Roast_24)
  • Roasted Tree Nut (Item_Roast_52)
  • Roasted Trout (Item_RoastFish_03)
  • Roasted Voltfruit (Item_Roast_08)
  • Roasted Whole Bird (Item_Roast_46)
  • Roasted Wildberry (Item_Roast_07)
  • Rock Salt (Item_Ore_H)
  • Rock-Hard Food (Item_Cook_O_02)
  • Ruby (Item_Ore_B)
  • Rugged Rhino Beetle (Animal_Insect_P)
  • Rushroom (Item_MushroomGet_D)
  • Rushroom (Item_Mushroom_D)
  • Sand Sparrow (Animal_LittleBird_E)
  • Sanke Carp (Animal_Fish_Z)
  • Sanke Carp (Item_FishGet_Z)
  • Sapphire (Item_Ore_C)
  • Seafood Paella (Item_Cook_N_01)
  • Seagull (Animal_Gull_A)
  • Seagull (Animal_Gull_Swarm)
  • Seagull (Animal_Gull_Swarm_HeapMeasure)
  • Seared Gourmet Steak (Item_Roast_45)
  • Seared Prime Steak (Item_Roast_40)
  • Seared Steak (Item_Roast_01)
  • Silent Princess (Item_PlantGet_J)
  • Silent Princess (Item_Plant_J)
  • Silent Shroom (Item_Mushroom_J)
  • Sizzlefin Trout (Animal_Fish_J)
  • Sizzlefin Trout (Item_FishGet_J)
  • Smotherwing Butterfly (Animal_Insect_AB)
  • Sneaky River Escargot (Item_RoastFish_13)
  • Sneaky River Snail (Animal_Fish_M)
  • Sneaky River Snail (Item_FishGet_M)
  • Snowcoat Fox (Animal_Fox_B)
  • Spiced Meat Skewer (Item_Cook_P_03)
  • Spicy Pepper (Item_Fruit_I)
  • Stamella Shroom (Item_Mushroom_A)
  • Staminoka Bass (Animal_Fish_L)
  • Staminoka Bass (Item_FishGet_L)
  • Star Fragment (Item_Ore_J)
  • Stealthfin Trout (Animal_Fish_X)
  • Stealthfin Trout (Item_FishGet_X)
  • Summerwing Butterfly (Animal_Insect_Q)
  • Sunset Firefly (Animal_Insect_E)
  • Sunshroom (Item_Mushroom_C)
  • Swift Carrot (Item_PlantGet_M)
  • Swift Carrot (Item_Plant_M)
  • Swift Violet (Item_PlantGet_O)
  • Swift Violet (Item_Plant_O)
  • Tabantha Moose (Animal_Elk_A)
  • Tabantha Wheat (Item_Material_07)
  • Thunderwing Butterfly (Animal_Insect_R)
  • Tireless Frog (Animal_Insect_B)
  • Toasted Big Hearty Truffle (Item_Roast_49)
  • Toasted Hearty Truffle (Item_Roast_05)
  • Toasty Chillshroom (Item_Roast_31)
  • Toasty Endura Shroom (Item_Roast_53)
  • Toasty Hylian Shroom (Item_Roast_06)
  • Toasty Ironshroom (Item_Roast_38)
  • Toasty Razorshroom (Item_Roast_37)
  • Toasty Rushroom (Item_Roast_36)
  • Toasty Silent Shroom (Item_Roast_39)
  • Toasty Stamella Shroom (Item_Roast_04)
  • Toasty Sunshroom (Item_Roast_32)
  • Toasty Zapshroom (Item_Roast_33)
  • Topaz (Item_Ore_D)
  • Vegetable Omelet (Item_Cook_N_03)
  • Voltfin Trout (Animal_Fish_D)
  • Voltfin Trout (Item_FishGet_D)
  • Voltfruit (Item_Fruit_C)
  • Warm Darner (Animal_Insect_T)
  • Warm Safflina (Item_PlantGet_F)
  • Warm Safflina (Item_Plant_F)
  • Wasteland Coyote (Animal_Wolf_B)
  • Water Buffalo (Animal_Bull_A)
  • White Chuchu Jelly (Item_Enemy_17)
  • White Pigeon (Animal_Ptarmigan_A)
  • Wildberry (Item_Fruit_B)
  • Winterwing Butterfly (Animal_Insect_N)
  • Wood (Obj_FireWoodBundle)
  • Wood Pigeon (Animal_Pigeon_A)
  • Wood Pigeon (Animal_Pigeon_Swarm)
  • Woodland Boar (Animal_Boar_A)
  • Yellow Chuchu Jelly (Item_Enemy_16)
  • Zapshroom (Item_Mushroom_H)

RevivalRandom and RevivalRandomForDrop logic

Every 60 seconds[2], RadarMgr determines where the player is on the revival grid.

If the player is on AocField (Trial of the Sword):

  • Special flags (with the reset data set to 127) are skipped.
  • Any other revival flag has a 1% chance of being reset.

Otherwise:

  • If the player is on MainField, special flags have a 1% chance of being reset.
  • If the player is not on MainField, non-special flags also have a 1% chance of being reset.
  • In any other case, flags have a 1% chance of being reset, but only if the player is not in the same map area as the object that is to be revived.

Random drop revival (RevivalRandomForDrop)

Drops of objects under the RevivalRandomForDrop policy will be revived at random times independently of blood moons. This is used for wooden boxes and other things that contain materials (fruits, etc.)

Revival flags for objects under this policy have their GameDataMgr set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value.

Actors under the RevivalRandomForDrop policy
  • Barrel (Barrel)
  • Barrel_100enemy
  • Barrel_CDungeon
  • FldObj_KorokStoneLift_A_01
  • Iron Box (Obj_BreakBoxIron)
  • KibakoDesert_Contain_01
  • KibakoJungle_Contain_01
  • KibakoSeaside_Contain_01
  • KibakoSnowMountain_Contain_01
  • KibakoSnowMountain_Contain_100enemy
  • KibakoVolcano_Contain_01
  • KibakoZora_Contain_01
  • Kibako_Contain_100enemy
  • Obj_BreakBoxIron_100enemy
  • Obj_LiftRockEldin_A_01
  • Obj_LiftRockGerudo_A_01
  • Obj_LiftRockWhite_100enemy
  • Obj_LiftRockWhite_A_01
  • Pot
  • TwnObj_City_GerudoPot_A_LL_Act_02
  • TwnObj_City_GerudoPot_A_M_Act_01
  • TwnObj_City_GerudoPot_A_S_Act_01
  • TwnObj_City_GoronPot_A_M_Act_01
  • TwnObj_Village_FishingPot_A_M_Act_01
  • TwnObj_Village_HatenoPot_A_L_Act_01
  • TwnObj_Village_HatenoPot_A_M_Act_01
  • TwnObj_Village_HatenoPot_A_S_Act_01
  • TwnObj_Village_KorokPot_A_S_Act_01
  • TwnObj_Village_RitoPot_A_M_Act_01
  • TwnObj_Village_RitoPot_A_M_Act_02
  • TwnObj_Village_RitoPot_A_S_Act_01
  • TwnObj_Village_RitoPot_A_S_Act_02
  • TwnObj_Village_SheikerPot_A_LL_Act_01
  • TwnObj_Village_SheikerPot_A_L_Act_01
  • TwnObj_Village_SheikerPot_A_M_Act_02
  • TwnObj_Village_SheikerPot_A_S_Act_01
  • TwnObj_Village_ZoraPot_A_M_Act_01
  • Wooden Box (Kibako_Contain_01)

Revival whenever the Lord of the Mountain appears (RevivalUnderGodTime)

Objects under the RevivalUnderGodTime policy will be revived whenever the Lord of the Mountain appears (more precisely, when the AnimalMaster_Appearance flag is set by WorldMgr).

Revival flags for objects under this policy have their GameDataMgr set to 4.

Actors under the RevivalUnderGodTime policy
  • Blupee (Animal_RupeeRabbit_A)
  1. Configuré par ActorInfo.product.sbyml (propriété itemSaleRevivalCount).
  2. Time spent in menus and cutscenes does not count