EventInfo.product.sbyml: Difference between revisions

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imported>Leoetlino
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{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}}
{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}}
<onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed [[BYML]] file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude>
<onlyinclude>
'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed [[BYML]] file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.
</onlyinclude>


EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
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The top level node is a map. Each entry corresponds to an event, with the key being <code>EventName<EntryPointName></code> and the value being the associated event properties. The list of properties in this article is known to be complete as of [[version]] 1.6.0.
The top level node is a map. Each entry corresponds to an event, with the key being <code>EventName<EntryPointName></code> and the value being the associated event properties. The list of properties in this article is known to be complete as of [[version]] 1.6.0.


== Common event flow properties ==
==Common event flow properties==
{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| traverse_limit || float || [For scene change events only]
|traverse_limit||float||[For scene change events only]
|-
|-
| is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air)
|is_startable_air||bool||Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air)
|-
|-
| child || array || Event flows that are called by this event and must be loaded ahead-of-time.
|child||array||Event flows that are called by this event and must be loaded ahead-of-time.


This normally only includes [[Demo]] events, which are called using the CallDemo action. Sub-flows are not listed with <code>child</code> but with <code>subfile</code>.
This normally only includes [[Demo]] events, which are called using the CallDemo action. Sub-flows are not listed with <code>child</code> but with <code>subfile</code>.


{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| file || string || Event name (actually not a file name since this doesn't include the file extension)
|file||string||Event name (actually not a file name since this doesn't include the file extension)
|-
|-
| entry || string || Entry point name  
|entry||string||Entry point name
|}
|}


|-
|-
| is_timeline || bool || Whether the event is an event timeline (as opposed to an event flowchart) (defaults: false)
|is_timeline||bool||Whether the event is an event timeline (as opposed to an event flowchart) (defaults: false)
|-
|-
| mode || string || Values: Seamless, FullPackage, Load, Async
|mode||string||Values: Seamless, FullPackage, Load, Async
|-
|-
| next_event || string ||
|next_event||string||
|-
|-
| movie || string || Movile file name (e.g. Demo126_0.mp4)
|movie||string||Movile file name (e.g. Demo126_0.mp4)
|-
|-
| always_movie || bool || Whether this event is always played as a movie (probably for development purposes)
|always_movie||bool||Whether this event is always played as a movie (probably for development purposes)
|-
|-
| not_found_movie || bool ||
|not_found_movie||bool||
|-
|-
| text_only_movie || bool || Is a text only movie (subset of movies)
|text_only_movie||bool||Is a text only movie (subset of movies)
|-
|-
| exist_fade_in || bool ||
|exist_fade_in||bool||
|-
|-
| exist_flag_control || bool ||
|exist_flag_control||bool||
|-
|-
| auto_save || bool ||
|auto_save||bool||
|-
|-
| exist_gimmick_reset || bool ||
|exist_gimmick_reset||bool||
|-
|-
| exist_enable_camera_input || bool ||
|exist_enable_camera_input||bool||
|-
|-
| exist_disable_camera_input || bool ||
|exist_disable_camera_input||bool||
|-
|-
| is_pause_non_demo_member || bool ||
|is_pause_non_demo_member||bool||Whether the game freezes while the event plays or not - includes the control of Link. (''false'': no freeze; ''true'': freeze).
 
''false'' also eleminates the 1ms fading out and in of the UI for small custom events that e.g. play a sound.
|-
|-
| is_hide_non_demo_member || bool ||
|is_hide_non_demo_member||bool||
|-
|-
| is_hide_non_demo_member_charactor || bool || (sic)
|is_hide_non_demo_member_charactor||bool||(sic)
|-
|-
| fade_in_color || int ||
|fade_in_color||int||
|-
|-
| fade_out_color || int ||
|fade_out_color||int||
|-
|-
| exist_disable_unequip_in_event || bool ||
|exist_disable_unequip_in_event||bool||
|-
|-
| exist_disable_unlift_in_event || bool ||
|exist_disable_unlift_in_event||bool||
|-
|-
| exist_enable_squat_in_event || bool ||
|exist_enable_squat_in_event||bool||
|-
|-
| exist_disable_getoff_sunaz_in_event || bool ||
|exist_disable_getoff_sunaz_in_event||bool||
|-
|-
| disable_event_start_interval || bool ||
|disable_event_start_interval||bool||
|-
|-
| demo_event || bool ||
|demo_event||bool||
|-
|-
| init_camera_pos || vec3 ||
|init_camera_pos||vec3||
|-
|-
| init_camera_at || vec3 ||
|init_camera_at||vec3||
|-
|-
| init_camera_fov || float ||
|init_camera_fov||float||
|-
|-
| last_camera_pos || vec3 ||
|last_camera_pos||vec3||
|-
|-
| last_camera_at || vec3 ||
|last_camera_at||vec3||
|-
|-
| last_player_pos || vec3 ||
|last_player_pos||vec3||
|-
|-
| last_player_dir || vec3 ||
|last_player_dir||vec3||
|-
|-
| last_camera_fov || float ||
|last_camera_fov||float||
|-
|-
| special_actor_name || string ||
|special_actor_name||string||
|-
|-
| last_special_actor_pos || vec3 ||
|last_special_actor_pos||vec3||
|-
|-
| last_special_actor_dir || vec3 ||
|last_special_actor_dir||vec3||
|-
|-
| wait_frame || int ||
|wait_frame||int||
|-
|-
| vanish_motorcycle || bool || Whether the motorcycle (Master Cycle Zero) should despawn when starting the event
|vanish_motorcycle||bool||Whether the motorcycle (Master Cycle Zero) should despawn when starting the event
|-
|-
| cloth_centererd_at_location || bool || (sic)
|cloth_centererd_at_location||bool||(sic)
|-
|-
| bgm || array || Background music (BGMs)
|bgm||array||Background music (BGMs)
{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| name || string || BGM name
|name||string||BGM name
|}
|}


|-
|-
| bgm_stop || string || Values: StopWithFade, NotStop
|bgm_stop||string||Values: StopWithFade, NotStop
|-
|-
| no_pause_actors || string || [Only for flowcharts and timelines] List of actors that should not be paused during the event (separated by ,)
|no_pause_actors||string||[Only for flowcharts and timelines] List of actors that should not be paused during the event (separated by ,)
|}
|}


== Movie properties ==
==Movie properties==
The following properties are only used for movies (including text only movies):
The following properties are only used for movies (including text only movies):


{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| timeline_voice || array ||
|timeline_voice||array||
|-
|-
| xlink_emits || array ||
|xlink_emits||array||
|-
|-
| ui_texts || array ||
|ui_texts||array||
|-
|-
| fade_outs || array ||
|fade_outs||array||
|-
|-
| timeline_rumble || array ||
|timeline_rumble||array||
|-
|-
|}
|}


== Event flow properties ==
==Event flow properties==
The properties in this section are only used for event flows (event timelines and flowcharts, ''not'' movies).
The properties in this section are only used for event flows (event timelines and flowcharts, ''not'' movies).


=== XLink ===
===XLink===
{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| elink_user || string || Name of the ELink instance to use. If specified, the game will load Effect/%s.esetlist % (elink_user).
|elink_user||string||Name of the ELink instance to use. If specified, the game will load Effect/%s.esetlist % (elink_user).
|-
|-
| slink_user || string || Name of the SLink instance to use. If specified, the game will load the [[sound resource]] with that name (from Sound/Resource/%s.bars % (slink_user)).
|slink_user||string||Name of the SLink instance to use. If specified, the game will load the [[sound resource]] with that name (from Sound/Resource/%s.bars % (slink_user)).
|-
|-
| xlink_hidden || array || List of SLink objects to hide
|xlink_hidden||array||List of SLink objects to hide


{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| actor || string || Actor name
|actor||string||Actor name
|-
|-
| instance || string || XLink instance name{{check}}
|instance||string||XLink instance name{{check}}
|-
|-
| is_effect || bool ||
|is_effect||bool||
|-
|-
| is_sound || bool ||
|is_sound||bool||
|-
|-
| key || string || XLink key
|key||string||XLink key
|}
|}


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|}
|}


=== Demos ===
===Demos===
An event is considered to be a [[demo]] if the entry point name starts with "Demo".
An event is considered to be a [[demo]] if the entry point name starts with "Demo".


When loading demo events, EventResource automatically loads "Demo/%s.bdemo" % (entry_name), and a CameraSystem instance is constructed.
When loading demo events, EventResource automatically loads "Demo/%s.bdemo" % (entry_name), and a CameraSystem instance is constructed.


{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| exist_extra_model || bool || Whether a demo model exists. If true, "Model/%s.bfres" % (entry_name) is loaded.
|exist_extra_model||bool||Whether a demo model exists. If true, "Model/%s.bfres" % (entry_name) is loaded.
|-
|-
|}
|}


==== CameraSystem ====
====CameraSystem====
{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| camera || array || List of [[Camera]] files to load.
|camera||array||List of [[Camera]] files to load.


For each entry, CameraSystem loads "Camera/%s/%s" % (entry name, camera file name).
For each entry, CameraSystem loads "Camera/%s/%s" % (entry name, camera file name).


{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| file || string || File name (e.g. C01-0.bcamanim)
|file||string||File name (e.g. C01-0.bcamanim)
|-
|-
|}
|}
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|}
|}


==== DemoAS ====
====DemoAS====
{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| as || array || List of [[AS]] resources to load.
|as||array||List of [[AS]] resources to load.


For each entry, DemoASLoader loads "Actor/AS/%s/%s.bas" % (entry name, AS name).
For each entry, DemoASLoader loads "Actor/AS/%s/%s.bas" % (entry name, AS name).


{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| file || string || AS name (e.g. Demo117_0-C00-Npc_Rito_Teba-A-0)
|file||string||AS name (e.g. Demo117_0-C00-Npc_Rito_Teba-A-0)
|-
|-
|}
|}
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|}
|}


=== Terrain ===
===Terrain===
{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| terrain_info || array || Terrain information (array length is always 1)
|terrain_info||array||Terrain information (array length is always 1)
{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| center || vec3 ||
|center||vec3||
|-
|-
| level || int ||
|level||int||
|-
|-
| frame || int ||
|frame||int||
|}
|}


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=== Flowchart properties ===
===Flowchart properties===
The following properties are only used for event [[flowchart]]s:
The following properties are only used for event [[flowchart]]s:


{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| subfile || array || Other flowcharts that are referenced in this flowchart and that must be loaded  
|subfile||array||Other flowcharts that are referenced in this flowchart and that must be loaded  
{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| file || string || Flowchart file name (e.g. Common.bfevfl)
|file||string||Flowchart file name (e.g. Common.bfevfl)
|}
|}


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|}
|}


=== Timeline properties ===
===Timeline properties===
The following properties are only used for event [[timeline]]s:
The following properties are only used for event [[timeline]]s:


{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| sub_timelines || array || Sub-timelines (see [[BFEVFL]])
|sub_timelines||array||Sub-timelines (see [[BFEVFL]])
{|class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Type !! Description
!Name!!Type!!Description
|-
|-
| name || string || Sub-timeline name (e.g. Demo130_0_effect)
|name||string||Sub-timeline name (e.g. Demo130_0_effect)
|}
|}


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