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Difficulty scaling/zh: Difference between revisions
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Difficulty scaling/zh
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Revision as of 12:55, 11 May 2020
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這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,那最後生成的武器就會是 10 到 20 之間的隨機數字(應該是均勻分布)。
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'''NoneForced''' (限於寶箱): Weapon will ''never'' spawn with any modifiers. 寶箱的這個屬性會抹去其他一切升級。
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