Subsystems: Difference between revisions
more descriptions!
imported>Leoetlino mNo edit summary |
imported>Leoetlino (more descriptions!) |
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| ActorFactory || 00000071006CB940 || No || Holds a function pointer to the function that constructs a C++ actor by name. | | ActorFactory || 00000071006CB940 || No || Holds a function pointer to the function that constructs a C++ actor by name. | ||
|- | |- | ||
| ActorHeapUtil || 0000007100897748 || No || - | | ActorHeapUtil || 0000007100897748 || No ||- | ||
|- | |- | ||
| ActorInfoData || 0000007100D2E16C || Yes || Utilities for querying actor info using [[ActorInfo.product.byml]], without having to load actors | | ActorInfoData || 0000007100D2E16C || Yes || Utilities for querying actor info using [[ActorInfo.product.byml]], without having to load actors | ||
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| AutoDim || 00000071010B6878 || Yes || - | | AutoDim || 00000071010B6878 || Yes || - | ||
|- | |- | ||
| AutoPlacementFlowMgr || 0000007100651F94 || Yes || | | AutoPlacementFlowMgr || 0000007100651F94 || Yes || Runs event flow files to determine which actors to spawn on the map dynamically | ||
|- | |- | ||
| AutoPlacementMgr || 00000071006546FC || Yes || | | AutoPlacementMgr || 00000071006546FC || Yes || - | ||
|- | |- | ||
| Awareness || 0000007100D79324 || Yes || - | | Awareness || 0000007100D79324 || Yes || - | ||
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| DragonChallengeMgr || 00000071006F9594 || Yes || [DLC2] - | | DragonChallengeMgr || 00000071006F9594 || Yes || [DLC2] - | ||
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| DungeonPackMgr || 00000071008A559C || Yes || | | DungeonPackMgr || 00000071008A559C || Yes || Handles dungeon pack loading when changing stages. | ||
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| E3Mgr || 00000071008A5E04 || Yes || | | E3Mgr || 00000071008A5E04 || Yes || Handles E3 demo mode (time limit). Stubbed in release builds. | ||
|- | |- | ||
| Ecosystem || 0000007100E4174C || Yes || | | Ecosystem || 0000007100E4174C || Yes || Handles map areas, climates, auto placement parameters, difficulty scaling, etc. | ||
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| Effect || 00000071011B3FB0 || Yes || - | | Effect || 00000071011B3FB0 || Yes || - | ||
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| GameConfig || 00000071008BBA94 || Yes || Holds game configuration setting values, which are hardcoded in release builds. | | GameConfig || 00000071008BBA94 || Yes || Holds game configuration setting values, which are hardcoded in release builds. | ||
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| GameDataMgr || 0000007100DCE964 || Yes || | | GameDataMgr || 0000007100DCE964 || Yes || Holds all game data flags and provides functions to get or set values | ||
|- | |- | ||
| GameSceneSubsys1 || 00000071007CBA28 || No || Unknown, initialised from GameScene code | | GameSceneSubsys1 || 00000071007CBA28 || No || Unknown, initialised from GameScene code | ||
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| Hio || 000000710121367C || Yes || - | | Hio || 000000710121367C || Yes || - | ||
|- | |- | ||
| HorseMgr || 0000007100E81FB0 || No || | | HorseMgr || 0000007100E81FB0 || No || Handles horse registrations and status (?) | ||
|- | |- | ||
| IceBlockMgr || 000000710066E984 || No || - | | IceBlockMgr || 000000710066E984 || No || - | ||
|- | |- | ||
| KingEditor || 000000710122DD70 || Yes || | | KingEditor || 000000710122DD70 || Yes || Debug tool (?) | ||
|- | |- | ||
| LastBossMgr || 00000071006776D4 || No || - | | LastBossMgr || 00000071006776D4 || No || - | ||
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| LayoutResourceMgr || 00000071010A2520 || Yes || | | LayoutResourceMgr || 00000071010A2520 || Yes || Manages layout (= UI) related resources, such as message archives, fonts, etc. | ||
|- | |- | ||
| LODMgr || 000000710125184C || Yes || | | LODMgr || 000000710125184C || Yes || Level of detail manager? | ||
|- | |- | ||
| LowPrioThreadMgr || 000000710127A524 || Yes || - | | LowPrioThreadMgr || 000000710127A524 || Yes || - | ||
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| MCMgr || 0000007100DCB390 || Yes || - | | MCMgr || 0000007100DCB390 || Yes || - | ||
|- | |- | ||
| MemoryProfiler || 00000071010B7D18 || Yes || | | MemoryProfiler || 00000071010B7D18 || Yes ||Debug tool. | ||
|- | |- | ||
| MessageCapture || 00000071010B7E74 || Yes || - | | MessageCapture || 00000071010B7E74 || Yes || - | ||
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| OnUiActorMgr || 00000071009065B0 || Yes || - | | OnUiActorMgr || 00000071009065B0 || Yes || - | ||
|- | |- | ||
| OverlayArenaSystem || 0000007100FDE3E8 || Yes || | | OverlayArenaSystem || 0000007100FDE3E8 || Yes || Memory utilities, used by ResourceMgr. | ||
|- | |- | ||
| Patrol || 00000071010B9EF0 || Yes || Development | | Patrol || 00000071010B9EF0 || Yes || Development | ||
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| PlacementMgr || 00000071011E451C || Yes || Reads map unit (mubin) files and spawns actors | | PlacementMgr || 00000071011E451C || Yes || Reads map unit (mubin) files and spawns actors | ||
|- | |- | ||
| PlayerInfo || 0000007100854298 || No || | | PlayerInfo || 0000007100854298 || No || Holds information about the player (position, heart, stamina, etc.) | ||
|- | |- | ||
| PlayReport || 0000007100FD381C || Yes || Handles play reports, i.e. [[telemetry]] data | | PlayReport || 0000007100FD381C || Yes || Handles play reports, i.e. [[telemetry]] data | ||
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| Reaction || 0000007100EC0138 || Yes || - | | Reaction || 0000007100EC0138 || Yes || - | ||
|- | |- | ||
| ResidentActorMgr || 000000710090E0A0 || Yes || | | ResidentActorMgr || 000000710090E0A0 || Yes || Creates and manages actors that are always kept in memory such as GameROMPlayer | ||
|- | |- | ||
| res::ResourceMgrTask || 0000007100ECA468 || Yes || Manages game resources (loading, unloading, caching, defragmenting, etc.) | | res::ResourceMgrTask || 0000007100ECA468 || Yes || Manages game resources (loading, unloading, caching, defragmenting, etc.) | ||
|- | |- | ||
| ResourceSystem || 0000007100ECA468 || Yes || | | ResourceSystem || 0000007100ECA468 || Yes ||- | ||
|- | |- | ||
| Revision || 00000071010BA104 || Yes || Holds information about the game version and source revision. Unused in release builds. | | Revision || 00000071010BA104 || Yes || Holds information about the game version and source revision. Unused in release builds. | ||
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| Sound || 00000071011FA364 || Yes || - | | Sound || 00000071011FA364 || Yes || - | ||
|- | |- | ||
| SoundInfoData || 000000710103D5F8 || Yes || | | SoundInfoData || 000000710103D5F8 || Yes || Utilities for querying data from [[SoundInfo.byml]] | ||
|- | |- | ||
| SoundResource || 00000071011FA604 || Yes || - | | SoundResource || 00000071011FA604 || Yes || - | ||
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| StagePreActorCache || 0000007100ED912C || Yes || - | | StagePreActorCache || 0000007100ED912C || Yes || - | ||
|- | |- | ||
| StarterPackMgr || 0000007100EDAA98 || Yes || | | StarterPackMgr || 0000007100EDAA98 || Yes || Handles pack loading (AocMainField, Bootup, Title, TitleBG, lang packs) during early initialisation or stage changes | ||
|- | |- | ||
| StatisticsMgr || 0000007100E31D1C || Yes || | | StatisticsMgr || 0000007100E31D1C || Yes || Manages access to precomputed map statistics (stored in Game/Stats) | ||
|- | |- | ||
| TalkSystem || 00000071008AA614 || No || - | | TalkSystem || 00000071008AA614 || No || - | ||
|- | |- | ||
| Terminal || 000000710109CC44 || Yes || | | Terminal || 000000710109CC44 || Yes || Debug tool? | ||
|- | |- | ||
| Terrain || 000000710114961C || Yes || - | | Terrain || 000000710114961C || Yes || - | ||
|- | |- | ||
| TipsMgr || 000000710091DDD4 || Yes || | | TipsMgr || 000000710091DDD4 || Yes || Manages loading screen tips (resources, executing event flows) | ||
|- | |- | ||
| UI || 00000071010A5714 || Yes || - | | UI || 00000071010A5714 || Yes || - | ||
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| WildHorseMgr || 0000007100E8C1F4 || No || - | | WildHorseMgr || 0000007100E8C1F4 || No || - | ||
|- | |- | ||
| WolfLinkMgr || 00000071006828A8 || No || | | WolfLinkMgr || 00000071006828A8 || No || Handles Wolf Link related tasks | ||
|- | |- | ||
| WorkerSupportThreadMgr || 0000007100DCDFB0 || Yes || - | | WorkerSupportThreadMgr || 0000007100DCDFB0 || Yes || - | ||
|- | |- | ||
| WorldMgr || 00000071010F2920 || Yes || | | WorldMgr || 00000071010F2920 || Yes || Manages world state (time, blood moons, climates, weather, etc.) | ||
|- | |- | ||
| XLink || 000000710123DE44 || Yes || | | XLink || 000000710123DE44 || Yes || Wrapper around the xlink2 library (EffectLink and SoundLink) | ||
|- | |- | ||
| XLinkInfoData || 0000007101239668 || Yes || | | XLinkInfoData || 0000007101239668 || Yes || Utilities for querying data from [[XLinkInfo.byml]] | ||
|} | |} |