Difficulty scaling: Difference between revisions
imported>Leoetlino →Bonus types: clarify modifier tiers |
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'''Difficulty scaling''' is a mechanic in ''Breath of the Wild'' that results in enemies and weapons being progressively replaced by more powerful variants during a playthrough. | '''Difficulty scaling''' is a mechanic in ''Breath of the Wild'' that results in enemies and weapons being progressively replaced by more powerful variants during a playthrough. | ||
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[[Category:Internals]] | [[Category:Internals]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
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