Executable: Difference between revisions
→Initialisation
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imported>Leoetlino |
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== Initialisation == | == Initialisation == | ||
* main (entry point is nnMain on Switch) | |||
** nn::oe::Initialize | |||
** sead::GameFrameworkNx::initialize (implicitly calls nn::oe::Initialize again; this looks like a mistake from the Zelda developers) | |||
***sead::HeapMgr and root heap | |||
***sead::ThreadMgr | |||
***sead::GlobalRandom | |||
***sead::ResourceMgr | |||
***sead::FileDeviceMgr | |||
** GameConfig | |||
** Unknown 71025D1720 | |||
** uking GameFramework (derived from sead::GameFrameworkNx) | |||
** GraphicsSystem | |||
** sead::GameFrameworkNx::initializeGraphicsSystem | |||
** [Debug] sead::PrimitiveRenderer | |||
** [Debug] sead::DebugFontMgrNvn | |||
** [Debug] sead::DebugFontMgrJis1Nvn | |||
== Internal version == | == Internal version == |