Telemetry: Difference between revisions
→bloodymoon
imported>Leoetlino |
imported>Leoetlino |
||
Line 84: | Line 84: | ||
* Map info | * Map info | ||
* Reason | * Reason | ||
* RomWorkTime | * RomWorkTime: time since game launch (in frames) | ||
* SceneWorkTime | * SceneWorkTime: time since last [[GameScene]] scene load | ||
* Map name | * Map name | ||
* Play times | * Play times | ||
* Position | * Position | ||
{|class="wikitable" | |||
|+ Blood Moon reasons | |||
! Bit !! Description | |||
|- | |||
| 0 || [[Resource system]]: at least one of the following is true: | |||
* Bit 12 is set in the ResourceMgrTask's flags (indicating a problem with a resource load{{check}}) | |||
* ''An'' overlay arena's heap free size percentage is ''less than or equal to'' its configured minimum percentage. | |||
**The limit is 0% for the OverlayArena system itself, "Tera SZS work" (Tera decompressing buffer), Audio and [[StarterPackMgr]]. The default is 0% too. | |||
**The limit is 5% for the "ForResourceS" (small) and "ForResourceL" (large) heaps, which is where most resources are allocated from. | |||
|- | |||
| 1 || [[PhysicsMemSys]]: Havok main heap is running out of memory (''less than'' 5% free) | |||
|- | |||
| 2 || [[PlacementMgr]]: Actor spawning heap is running out of memory (''less than'' 5% free) | |||
|- | |||
| 3 || ResourceSystem/OverlayArena: ForResourceS heap is running out of memory | |||
|- | |||
| 4 || ResourceSystem/OverlayArena: ForResourceL heap is running out of memory | |||
|- | |||
| 5 || ResourceSystem/OverlayArena: Audio heap is running out of memory | |||
|- | |||
| 6 || ResourceSystem/TextureHandleMgr: Last TextureHandleMgr::calc execution took more than 60 seconds | |||
|} | |||
==== getitem ==== | ==== getitem ==== |