EventInfo.product.sbyml: Difference between revisions
→Event properties
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imported>Leoetlino |
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The top level node is a map. Each entry corresponds to an event, with the key being <code>EventName<EntryPointName></code> and the value being the associated event properties. | The top level node is a map. Each entry corresponds to an event, with the key being <code>EventName<EntryPointName></code> and the value being the associated event properties. | ||
=== | === Common event flow properties === | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name !! Type !! Description | ! Name !! Type !! Description | ||
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| is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air) | | is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air) | ||
|- | |- | ||
| child || array || | | child || array || Event flows that are called by this event and must be loaded ahead-of-time. | ||
This normally only includes [[Demo]] events, which are called using the CallDemo action. Sub-flows are not listed with <code>child</code> but with <code>subfile</code>. | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name !! Type !! Description | ! Name !! Type !! Description |