Draft:Content: Difference between revisions

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Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.
Just like most software, ''Breath of the Wild'' requires '''non-executable content files''' to work correctly. They are stored in the title content directory on Wii U and in the romfs on Switch.


To minimise loading times, files that are frequently loaded together or at the same time are packed into [[SARC|SARC archives]]. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same resource path.
To minimise loading times, files that are frequently loaded together or at the same time are packed into [[SARC|SARC archives]]. Because of this optimisation, a significant amount of game files are located within archives. Some files may also be present in more than a single archive with the same resource path.
 
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== Content ==
== Content ==
{{content section|target=Draft:Content/Actor|text=Actor}}
{{content section|target=Draft:Content/Actor|text=Actor}}