Draft:Content/Local: Difference between revisions
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'''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch. | '''Local''' appears to be a development remnant. It is unused in release versions and is not present at all on Switch. | ||
</onlyinclude> | </onlyinclude> | ||
== | == Content/Local == | ||
=== System/RegionLangMask.txt === | === System/RegionLangMask.txt === | ||
Identical to the regular [[ | Identical to the regular [[RegionLangMask.txt|Content/System/RegionLangMask.txt]] on Wii U. Unused in release versions. | ||
=== Actor/ActorInfo.product.byml === | === Actor/ActorInfo.product.byml === |
Revision as of 14:52, 2 April 2019
This directory and all files under it are not listed in the game's resource size table.
Local appears to be a development remnant. It is unused in release versions and is not present at all on Switch.
Content/Local
System/RegionLangMask.txt
Identical to the regular Content/System/RegionLangMask.txt on Wii U. Unused in release versions.
Actor/ActorInfo.product.byml
Analysis of the executable reveals that during development, ActorInfo.product.sbyml was loaded from Local/ActorInfo.product.byml.
In release versions, the game will still load from Local if a debug heap is present in the init parameters (sead::Heap* at offset 0x8) or if a flag is set in the GameConfig structure (bool at offset 0x3d0)[1].
- ↑ The check is located at 0x7100F3B694 in Switch 1.5.0