Actor: Difference between revisions
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<onlyinclude>'''Actors''' are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors. | <onlyinclude>'''Actors''' are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors. | ||
In ''Breath of the Wild'', actors are implemented through a combination of code and data such as parameter files ([[ActorParam]]), models, physics data, etc. Unlike actors in older Zelda games, ''BotW'' actors are composed of reusable components and large parts of functionality can be configured via parameter files.</onlyinclude> | In ''Breath of the Wild'', actors are implemented through a combination of code and data such as parameter files ([[ActorParam]]), models, physics data, etc. Unlike actors in older Zelda games, ''BotW'' actors are composed of reusable components and large parts of functionality can be configured via parameter files. | ||
An actor always has an associated [[ActorLink]].</onlyinclude> |