Versions: Difference between revisions
→1.3.1
imported>Leoetlino (Created page with "== Prerelease versions == === E3 2016 version === {{empty section}} === 12S === {{expand section}} 12S is a Switch demo version seen in January 2017. == 0.9.0 == 0.9.0 is the...") |
imported>Leoetlino (→1.3.1) |
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== 1.3.1 == | == 1.3.1 == | ||
1.3.1 was released on 07/08/2017. | 1.3.1 was released on 07/08/2017. | ||
=== Code changes === | |||
* One [[PauseMenuDataMgr]] function was changed to return the number of items in the player's saved inventory instead of using the loaded inventory data (which might be a temporary quest inventory). This function is used by [[GameDataMgr]] to query how many arrows the player has. | |||
**This effectively patches the arrow restock glitch that allowed players to trigger restocks even if they had more than 50 arrows in their inventory simply by warping into the Trial of the Sword and waiting for midnight. | |||
* In the Switch version, the [[nxargs]] subsystem and supporting code were added to [[GameScene]] for the "receive item by reading news" feature. | |||
* Several changes were made to the Enemy defeated handlers (in the actor code) to make sure enemy defeats are counted correctly when Master Mode enemy rankup is active. | |||
* The Trial of the Sword game data reset glitch was patched; technical details are unknown at the moment.{{check}} | |||
=== Official changelog === | === Official changelog === | ||
* We have fixed the issue in Pack 1: The Master Trials of the Expansion Pass, in which defeating certain enemies for Kilton was not counted toward completion when playing in Master Mode. | * We have fixed the issue in Pack 1: The Master Trials of the Expansion Pass, in which defeating certain enemies for Kilton was not counted toward completion when playing in Master Mode. |